James Stephanie Sterling
Dragon’s Dogma 2 is outwardly hostile to its audience, embracing everything that made the original such a hassle to enjoy. A game designed with the purpose of wasting a player’s time, which makes Capcom’s “time saver” microtransactions all the more sickening. It’s a glorified xerox that you will adore if you believe Dragon’s Dogma was literally perfect when it released in 2012 and absolutely none of the progress within games development in the past twelve years meant one fucking thing. Indeed, if your idea of a good time is having a terrible time, you’ll love this malignant resurrection of ideas and implementations that should have stayed long dead.
My opinion doesn’t matter. For better or worse, Final Fantasy VII Rebirth is going to be whatever it wants to be, and what it wants to be is anything it damn well pleases. Against all common sense, that audacity absolutely works, and I can’t wait to see how the next game gloriously screws things up.
I was pleasantly surprised, especially given the series’ ignoble history to this point, to find 2024’s Alone in the Dark is actually really enjoyable. While not the most polished or visually impressive game, it’s a charming one that goes out of its way to pay tribute to the original trilogy with its survival horror elements and shameless lore dumps. An effectively spooky presentation, violent enemies, and clever puzzles round out the package, making this the first Alone in the Dark game since the 1990s to be an Alone in the Dark game.
While the strictly defined horror gameplay might not keep one hooked for hours-long sessions, The Outlast Trials’ style and atmosphere is worth several return journeys. It makes very few changes to the series’ usual stealthy scariness, yet the inclusion of three other players makes for a breezy version that’s pretty damn entertaining. Be aware that playing it alone makes everything take four times longer and isn’t particularly fun, but with even just one more player, some torture porny fun can be had.
Pacific Drive is one of those amazing games that I’ve fallen in love with despite it doing so much I’m inclined to loathe. It’s brilliant in its externalization of survival gameplay with a car that acts perfectly in its dual role of burden and bearer. Its humor, style, and a luxury assortment of modifier settings have kept me spellbound. I can paint my car pink. Game of the year contender.
Helldivers 2 struggles to appeal after stripping out so much of what made its prequel memorable, and if that’s all that was wrong with it I’d be sadly grateful. Miserably, it’s such a wreck of a product that it spends significant amounts of time in a near-unplayable state while the rest of the time is typified by frequent crashes and other technical difficulties. You're supposed to expect a certain level of quality in a Sony-published game, and Helldivers 2 is a reminder that such expectations are naive as all fuck.
There are so many of these bloody games on the market now, all vying for attention, all doing the same thing, and none of them doing enough of anything good. This is just one in a line of flimsy “service” games, light on original content but plenty heavy on microtransactions. Suicide Squad: Kill the Justice League has its moments of messy fun, but those moments are entrenched between gulfs of numbingly inane “looter shooter” nonsense.
Turnip Boy Robs a Bank is a very good thing. Adorable, silly, and quite funny indeed, this roguelite might be a big genre shift from its predecessor but it’s just as lovable. It hurries itself along a bit too much, but the fast pace of gameplay and swift progress at least ensures it never gets dull.
The “remastering” is of highly questionable value and the extra content is weak. No Return is a cheaply recycled and tawdry take on roguelite gameplay, while the Lost Levels were lost for a reason. Worse, such additions hammer a final nail into the coffin of this game’s creative ambition, definitively invalidating an already flimsy story with the kind of combat-focused experiences that communicate only one thing to the player - violent videogames are cool.
Gangs of Sherwood surprised me by rolling its credits a few short hours after starting, but it wasn’t the brevity I found surprising - it was the fact people were willing to attach their names to what they’d done. As much as I believe in due credit, if I’d have been involved with this game I’d have asked to remain anonymous.
Jurassic Park Classic Games Collection is really rather sad. It looks and feels cheap, the drought of available options is stark, and the fact they couldn’t even include save states or rewind options without being extremely frugal about it is audacious at the very least. To top it off, all six games - masquerading as seven - are garbage. Pure, utter garbage. Yes, even the ones you remember.
GameMill Entertainment continues its run of rushed, cheap, utterly contemptuous scam jobs. Yet another game where you can see how the developers at one point hoped to make something good until reality hit them in the face, forcing them to spray some vomit onto storefronts and call it a day.
Karmazoo is a wonderful cooperative puzzler that encourages wordless teamwork in a way that should lead to chaos but instead results in elegant simplicity - most of the time. With its cute sense of humor and even cuter character designs, there’s a huge amount of appeal in simply unlocking and trying new characters, of which there are many. A game about being polite to strangers is as twee as it sounds, and it’s a tweeness I’m absolutely here for.
It’s the kind of game that makes the case for some sort of independent trading standards body in the game industry. I say this with all due gravity - The Game Mill should not have been allowed to sell Skull Island: Rise of Kong. In an industry with adequate customer protections, it should be recalled.
I adored the first Alan Wake, and I’ve either loved or liked every Remedy game since then. This is the first time I’ve felt so displeased by the studio’s work I’ve actually been angry about it. The pompous writing, the shoehorned mechanics that push a tiresome narrative conceit over the quality of the narrative itself, the archaic combat, the amount of time it spends doing almost nothing, Alan Wake 2 is fucking insufferable most of the time.
RoboCop: Rogue City may not boast the high production quality of a top level “AAA” videogame, but it’s more fun and shows more sincerity than most of them put together. What it lacks in polish it more than makes up for in its provision of fuss-free action with immensely satisfying weaponry alongside the occasional glimmer of witty writing. It’s nowhere near as beautifully satirical as the film from which it sprung, but it’s still made with clear love for the original, as well as a ton of sincerity.
Lords of the Fallen comes with some big caveats - it's designed to ambush the player in really snide ways, its boss distribution is erratic, and it really needs a proper map. Despite these annoyances, I’ve been utterly entrenched in a beautiful world, hooked on solid gameplay, and inspired by exquisite art direction. The persistent multiplayer is a treat, while the two-sided world makes for some clever navigation. It might be fundamentally unoriginal, but it heaps of ton of stuff onto that foundation.
Super Mario Bros. Wonder is like a rapid firework display of ideas that never stops dazzling, throwing curveball after curveball and never lingering on a single concept. There’s something to be said for gameplay that doesn’t outstay it’s welcome, but often is the case that Wonder’s twists and tricks barely make it through the threshold before they leave, never to return. I’m impressed by what Wonder does, amazed at its drug-like wackiness, and left with a longing for some of that stuff to stick around longer than it does.
Spider-Man 2 continues the high level of slickly presented entertainment seen with Insomniac’s first jaunt to Manhattan. Playing as the Spider-Men is yet to be anything other than beautiful, both figuratively and literally. Great as it may be, it's held back by some dodgy writing that fumbles its payoffs and dips too often into waffle. Between those moments of deflation, however, there is a truly gorgeous and absorbing game packed with delightful action where simply moving feels good.
Sonic Superstars is the first decent mainline Sonic game since Sonic Forces (an objectively okay game as rated by civilized minds). A distilled descendent of the original lineage, Sonic Team’s rare display of restraint has resulted in a game that succeeds through the purity of its simplicity. However, the stark contrast of convoluted, tawdry boss fights offsets its positives significantly, contributing some truly offputting misery to an otherwise entertaining time.