Radu Haulica
There is no point in comparing Sacred 3 to either of the two previous games in the series, as it unfortunately shares nothing with them. It just feels like a scam meant to chip some money from careless nostalgic gamers, much like shoving dirt into a jar and labeling it "grandma's peach jam."
Gods Will Be Watching is a very good example of a brilliant idea ruined by faulty implementation. It starts off with a fascinating idea that get slowly but steadily ruined by the tedious micromanagement it requires.
If the hard path to mastering a completely irrelevant skill like speaking fluent Swahili when you live at the North Pole is something that appeals to you, then OlliOlli might be your perfect game.
Magic 2015 provides a neat and polished experience for those who are new to the entire concept, but unfortunately does not have enough of its big brother's allure to warrant attention from more serious Planeswalkers.
Unrest offers a gripping story about hope, failure, action and inaction, fear and security, which feels more like an interactive visual novel than an actual game. And a well-written one, at that. Sort of like A Game of Thrones without endlessly waiting for the dragons to come, the game delivers its quick shot of gripping narrative, challenges you to make a couple of life and death decisions, then leaves you boiling in the karmic print of your choices.
It's hard to get ten functioning buttons along with a pointing device emulated on a touchscreen and having it work seamlessly, while still being able to discern what's going on on a screen that's only a few inches big, and so the reign of limited interaction and low complexity games lives on.
Whispering Willows is an enjoyable experience, even though it's a bit disappointing that it doesn't live up to neither the gameplay nor the writing of old adventure games.
It might have its limitations, but it's still probably the best modern rendition of a classic PC role-playing game, one that is born out of love, and one that will surely stoke long-dormant passions for the genre, as well as spark some new ones.
If you loved the first Transformers games, odds are you'll also like this one. If you liked Michael Bay's movies, Transformers: Rise of the Dark Spark is worth a shot. But if you're expecting a redeeming experience, this is not it.
The Fall attempts to pose the same questions that some of the most well-known classical science fiction writers did, tackling the very notion of what it means to be alive, to have a conscience and purpose, touching on themes that Phillip K. Dick and Isaac Asimov played with, and attempting to explore the consequences of the realization of free will within the boundaries of a complex but ultimately very finite system such as the one found inside a machine.
Lifeless Planet seems to have a ton of potential beneath its lackluster surface, always seeming like a better game is lurking in there, just beyond your grasp.
The game offers many hours of fun content for free, content that is true to Marvel's universe and pretty familiar to those who read the comics, letting you fight crime with your favorite superheroes, so I think nobody can complain when it comes to the choice of characters.
Among the Sleep is a horror experience that's more interested in delivering on its premise of exploring traumatic events from the perspective of a two-year old than in shocking you with gore or employing jump scares in order to get a cheap reaction out of you, which is good.
A Story About My Uncle unfortunately tells no story and is simply content to regale you with the incentive to play Spider-Man with rocket boots. It pulls it off pretty well and offers some genuinely interesting moments of gameplay but also a lot of frustrating ones, where you fail to land on your target by what seems like very, very little, time and time again.
Monochroma is undeniably a good game that's worth playing, but there are several issues which mark the experience down. Having a cohesive storyline, for one, would have made it much better. I know it's a matter of choice and some people prefer the mystery to knowing, but I would have liked to hear characters talking and to explore the relationship between the two brothers, as well as the relationship between the dystopian city and its inhabitants a little more than just at the visual level.
In spite of the repetitive sounds, uninspired music and dated visuals, the game still offers the best experience in the entire series. The brawling itself, although repetitive, offers enough variation to keep things interesting, and it will take you a while to try out all the different weapons.
The Incredible Adventures of Van Helsing 2 may not be as polished as other heavy-hitters in the genre when it comes to production value and the streamlining of its systems, but it has a lot of soul and it's not afraid to show it.
The combination of uplifting and catchy tunes and vivid visuals make the platformer a veritable treat, especially for nostalgics of a day when Mario and Donkey Kong were setting the tone of the adventure.
Bound by Flame is not by any means bad, but it's not spectacular either, falling into the category of good but lacking some elements to make it great. The combat has its issues, some parts of the story feel a bit contrived, but for the most part the game is pretty solid.
Although Nether still has quite a ways to go until it can offer a rich and fulfilling experience, it's definitely looking like it's going to get there. There are many things missing, but, to be fair, it's still early access.