Charlie Kelly
There's a decent time to be had in Slitterhead as a blood-wielding badass dealing with some dastardly demons in the striking and grungy concrete jungle of Kowlong. The game finds a satisfying balance of empowerment and challenge as you hijack body after body to topple your foes. Similarly, it's exciting to use these supernatural powers to traverse the land and uncover mysteries across the city. The game, however, is held back by an obtuse story, a frustrating lack of apt signposting in some missions, and an adventure you never really wrap your head around in its twelve-hour runtime. It may not make a huge mark on the horror action scene, but to the select few that vibe with its freakishness, it'll be an underrated gem for years to come.
Life is Strange: Double Exposure is a huge fumble for an otherwise fantastic series. What began with a promising opener only really leads to a great big pile of disappointment and heartbreak. It's filled with visual and audio bugs and a mystery that turns baffling and misdirecting in abominable ways while also being downright disrespectful to its lore, canon and cast. It is a painful thing to watch my favourite franchise destroyed in front of my very own eyes. Worst of all, the game teases that follow-up ventures are only going to follow suit even more. Not even the adorable Max Caulfield and her sapphic ventures could save me from having a good time in the snowy, miserable Midwest. Like many media you can point to today; just because you can bring something back, doesn't mean you should. Like our superpowered best friend in her endless searches across timelines, I'm left wondering where the hell it all went wrong.
Ascending Inferno may have bested me and kicked my rear relentlessly, but it's still nothing short of a kickass game. Following the template of difficult climbing games but making the design, platforming and gameplay challenge more purposeful than ever before, Ascending Inferno is the best "one of those" games. I may have been tearing my hair out over my fifth straight plummet but that pain was worth it to spend some time with the incredibly cute and likable Dani and Vincent, marvelling in their sibling banter and taking in the weird and wonderful views of the underworld. It's a damn hard time but it's also a great time; with promised quality-of-life additions only later likely going to make the climb all that greater. If you're a glutton for punishment, Ascending Inferno is well worth the Sisyphean uphill battle that awaits.
Fear the Spotlight is a fantastic publishing debut for Blumhouse Games and also a triumphant (re)release from Cozy Game Pals. Now with a crucial fleshed-out epilogue that only bolsters the important queer horror story it has to tell, it's a must-play in the indie horror game scene. Especially for those who love the low-poly style where the film grain and crunchy-looking models only aid in the eerie '90s/2000s setting provided. I could split hairs for this game's small issues, but instead, it's worth focusing on the well-paced and perfectly lengthened experience it is. Fear the Spotlight is an excellently moody horror venture with tactile puzzle-solving and adorable, highly likable characters in Amy and Vivian. It's the most queer horror lovers will feel represented and seen in a long time, maybe ever. In short, it's the indie horror event of the year.
Ys X: Nordics may not have been the flourishing and vibrant first venture in the series I was after, but I'm also far from turned off by the franchise. Its fast-paced action combat with a plethora of strategies and abilities to employ never ceased to satisfy my brain's often insatiable need for flashy fighting. Backing it is kickass battle music with a heavy emphasis on electric guitar riffs that never get old. Though I wish the story, world and lore found within were more captivating, pretty and memorable, I can't fault how fun and solid the gameplay loop of perusing both the vast seas and involved islands is. There are plenty of secrets, fun gameplay moments and goodies that await. Having considered all that, I'd call Ys X: Nordics a damn fine seaworthy ride indeed. Nothing more. Nothing less.
I've always wanted Atlus to tackle political fantasy as a genre and of course when they finally do it with Metaphor: ReFantazio it's one of the best RPGs in years. This is the result of 20 years of incredible game craft that has taken shape in the best and most refined version of the Persona and Shin Megami Tensei formula that we've ever received. Probably the best we'll ever get. This is their magnum opus. With immensely satisfying and tactile turn-based combat, and a memorable cast of characters including the alluring and ever-intimidating villain Count Louis, you'll be taken by the world and story to explore within Euchronia. Much like the protagonist, you'll be compelled to save its people. Metaphor: ReFantazio is a crowning achievement under Atlus' long-running and award-winning belt. You should join them on the throne. The view is beautiful from up here.
Satisfactory's full release has been long overdue and thankfully it's well worth the wait. It's at the tippy top of the automation genre and this is thanks to the hard work Coffee Stain Studios has been implementing over the years, implementing many a quality of life and following player advice. What it's resulted in is some of the most satisfying automation and resource pipeline mechanics and gameplay I've ever experienced in games. It's as deep as you want it for the hardcore players or as accessible and palatable as you need for the newbies. Additionally, its deliberately bespoke alien world is breathtaking in design and visuals, filled with many bite-sized adventures to be had no matter how few steps you take from your camp. Satisfactory is the final frontier for co-operative crafting and exploration games for me. Give it a chance and it might just be yours too.
Dead Rising Deluxe Remaster is a great time largely thanks to the simple fact that the original game is so solid and timeless. It's still to this day a riotous schlockfest drenched in shopping mall Americana as you raid gun stores, run over psychos with a shopping cart or suplex a zombie. This all makes for some of the best and most joyful arcadey zombie-killing gameplay we've had to date, made better by a healthy dose of quality-of-life additions in NPC AI improvements and third-person handling. Though not all of the mall's residents fare the absolute best in their HD upscaling it is worth it for how gorgeously bloody and grisly the halls of that shopping district are. It's so damn good to be back as Frank West and this scoop is one well worth investigating.
Wild Bastards is more dastardly delicious gaming to come from right here in Australia. Blue Manchu Games have done some building upon their Bastards universe to create a thoroughly fun and explosive experience. Though the game can go on a little too long and be a bit one-note, I could never accuse it of not being some of the best FPS and roguelike fusion we've had for a while. What awaits is a weird and creatively designed cast with varied playstyles, quality strategic roguelike thinking and build potential that'll more than satiate you. It's well worth going on your journey across the stars and finding yourself some weird alien outlaw friends. Family found.
Sumerian Six will more than suffice in filling the tactics-shaped hole you may have in your heart. Though its story isn't all there and it's far from original, it's made up for with an electric cast with devastating and creative abilities. This sandbox nature of killing in inventive ways is only bolstered by intricate and smart level design that allows for many a cool Nazi-slaying moment. Artificer have pulled off the difficult mission of replicating the giants that came before them while showcasing enough of their own creative juices. Job well done.
Concord is a great shooter that will pleasantly surprise those willing to tune out the outside noise. Within is fantastic minute-to-minute gunplay and action, complimented by a diverse cast with diverse abilities that can mix up a game at a moment's notice. Though it's perhaps the least revolutionary game we've seen in a long time and still in need of small functions like leaderboards and a clearer vision for its future, what's here today is some of the best multiplayer gaming I've experienced in forever. I've found so many weirdo heroes I've grown a rich affinity for, whether it's via their deep-prosed lore or their chaos-causing gameplay. Concord's fate isn't quite written in the stars yet; it's far better than a majority are giving it credit for. I pray you join me and other Freegunners on this voyage. We need you.
Though a mere optimisation and balance patch from meeting its full ambition, Black Myth: Wukong is a really great action RPG, almost standing as high as the rest. The story and world of Journey to the West and all its mythos translate incredibly well into an action game, providing immensely captivating creature and enemy boss designs and encounters. Serving as one of the most demanding games of its ilk for a while, both graphically and in combat challenge, you'll be well vested in Black Myth's world as you crush powerful mythic beasts wherever you go with fantastical magical abilities. This journey to the west is a journey well worth the wait.
Cat Quest III is a fantastic game and is far better than it has any right to be. More than just a silly game with silly puns, it is an impressive showcase of simple but quality game design, where they leave clever and tantalising breadcrumbs of discovery to drive the player forward. It's a tight and easy-to-control questathon game that anyone can play. That's perfect too; it's some of the simplest and most fun couch co-operative gaming I've experienced in yonks. Many a joyful moment was had hacking, slashing and dodging with my partner right by my side, before taking to the luscious and gorgeous crystal blue seas. These are only some of the gorgeous sights on offer. The Purribean is your oyster. Set sail, Cat Quest III is a real one.
The Crush House might not be the perfect production players were hoping for but what's there is a really good time and at least always fun. The nature of working and grinding to line up the perfect shot to watch the numbers tick up as you satisfy weird audiences from all walks of life is novel and never gets old. Yes, this means you're not always authentically re-creating the filming of reality TV as you instead focus on props and the environment in the interest of points, hurting the spotlight on its cast. Though when you can focus on its characters they're all irreverent, queer and delightfully heinous. I found myself always ready to drop everything for them at the drop of a hat as I tended to their ridiculous tasks, slowly working to an enticing sinister narrative that was hiding underneath. If all else, I could never accuse The Crush House's beauty of being skin-deep. It is weird, extra, juicy and unapologetic as all hell. It's exactly what it should be.
Conscript is a good survival horror game but not the fantastic one it should have been destined to be. Its fierce and very apparent survival horror devotion is incredibly admirable, shining best when depicting war in quite simply the best way I've seen it in games to date. The sound design, art style and general mood make the vibes palpable like you're there on the ground in the thick of it. This loyalty to the genre is also a double-edged sword though, not quite having enough quality-of-life additions and progression slowing to a halt when you're hunting through a labyrinth for that one key to unlock that one door. For better or worse, Conscript is a homage to classic Resident Evil, through and through. Isn't that enough?
Anger Foot is a good shooter but it's not always a compelling shooter nor the best it should be. I feel it important to give flowers to the unique use of hardstyle music and the fun implementations of new abilities granted by the different pairs of shoes you unlock. Though the polish and sheen are undeniably present with its gorgeous presentation and frenetic and fun gameplay that sees a symphony of flying kicks, bullets and grenades, it's let up by ways the game could've been better refined. The humour found within gets old after a while and it has some of the most dull and uninspired boss designs I've seen in a shooter for quite some time. Yes, the minute-to-minute is good but the pitfalls feel like a square, hard kick in the head. Ouch.
With Trails Through Daybreak, The Legend of Heroes name is the best it's ever been. With an incredible and sweeping story that pays off by the end, a vibrant cast of characters that will steal your heart, some of the best of turn-based combat, and streamlined mechanics, this is quite simply just a damn good and comfortable RPG well worth your time. It may ask a lot of you with its long runtime, breadth of content, and layered lore to wrap your head around but stick with it and you're in for one of the best from the genre this year. Job well done.
Until Then is a must-play for lovers of narrative-focused games everywhere. The game already depicts living the life of a teenager in the Phillippines in the 2010s beautifully with its thoughtful and authentic writing, combined with a picturesque world. That alone would be enough, but it goes above and beyond, adding breathtaking pixel animation, an intriguing mystery and a palpable geopolitical subplot. The cast of characters is incredibly endearing and you'll grow to love them all, building to the final emotional gut punch of the game that takes the wind out of you. Joining the plethora of quality narratives in 2024, Until Then is a game you won't soon forget.
Super Monkey Ball Banana Rumble's offerings are exactly what you'd expect, a fun and bananas time that is easy to pick up and hard to master. The new gimmick of the spin-dash feels quintessential and juices the experience of working through 200 arcade levels just that little bit more. Though there's room for improvements with online matchmaking and some levels perhaps being a bit too hard for hard's sake, there are just as many quality additions in gameplay assistance tools and the ability to doll your monkey up in dozens upon dozens of cute fits. There's no monkeying around here when it comes to quality- Super Monkey Ball as a franchise remains the belle of the ball.
If Capes' biggest crime is that it isn't the most original game and that its fights require more thought than some might like, then I'd call Spitfire Interactive's debut a hearty success. Within its deep tactics gameplay is plenty of exciting and creative party DNA to tool around with. It even has a surprisingly refreshing tone and take on the superhero genre that is the most authentic I've seen in a while. So why not go save the world? I promise a super duper good time awaits.