Bruno Galvão
Gylt is a short game, lasts about 4 hours, is simple in its design and execution, but manages to entertain. Visual aesthetics are its strongest point, the use of a child as the protagonist means that it is better to avoid confrontations. While survival horror, Gylt feels like an initiation game designed for the younger ones, as it is not scary and the resource management is minimal. It is based on the same pillars on which the great references were built.
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Exoprimal turned out to be something unexpected for me because I couldn't imagine enjoying playing it so much, because when it comes to the gameplay, it manages to wear that electrifying and frenetic tone that I love so much at Capcom. However, the design that forces you to repeat the same mode (with few maps) to progress the narrative and get rewards such as cosmetics or modules, will test players' patience too much. Despite the electricity of an arcade-tone Capcom-leaning Overwatch-influenced experience, the PvE gameplay with final PvP stage makes Exoprimal a lot of fun and even different, but the design and structure around the gameplay leaves me totally confused.
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Final Fantasy 16 has become one of my favorite games in the series and despite the problems of inconsistency in pace and quality (those fetch quests are really banal), the good is really good and that's what prevails. I confess that the linear design with larger areas is a breath of fresh air in the middle of the huge open worlds and I loved the action combat that pulls for your talent. The Game of Thrones-style storytelling and the use of Final Fantasy lore in such a bold way are worthy of applause.
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Diablo 4 is a game that reveals enormous competence in all quarters on the part of Blizzard, and a strong understanding of what a loot-focused dungeon crawler should be. The campaign is a footnote in the overall picture of Diablo 4, but get ready for the core mechanics and the endgame, where you'll easily find yourself surrendering to the gameplay cycle to progress through difficulties and constantly manage the highest risk vs. the greatest reward. The depth and robustness of class management and customization, the activities and the fun of the gameplay make Diablo 4 a very special game.
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When Gollum was announced, it sparked immense curiosity about a game with scenes unseen in Middle-earth and his journey through Mordor even has interesting scenes. It's a shame that most of your time it's just boring or that it leaves you feeling like you're better off playing something else that does everything you want to do here.
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Ravenlok is one of those games to play and simply feel happiness, with a strong dose of comfort conveyed by its charm. It's not difficult, it doesn't last long and it doesn't try to "mellow" you with artificial things to last longer, it chooses to uncomplicate and make the journey its greatest asset. With a lovely story and immense charm, it strikes the balance of the overall experience and its focus on entertaining the player.
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Dredge is a clever game with a lot of ingenuity in the way it is able to surprise and grab the player. Afloat, it's a fishing and management game with a gameplay cycle that conquers frictionlessly, but it's when you dive into its waters that you can no longer escape its bait. The cosmic horror that ties the entire narrative together will make you as obsessed with figuring out what's going on here as much as the gameplay to improve the boat.
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This is another example of a team that intends to honor classics of yesteryear, but with its own ideas. In a sea of metroidvanias, the electromagnetic powers and the solidity of the gameplay to allow a difficulty that you can respect, help to validate Teslagrad 2 as a strong indie proposal.
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Minecraft Legends is an interesting effort by Mojang to expand the experiences created in this universe. With the help of Blackbird Interactive, they created a hybrid of action and strategy that on paper had everything to work out, but unfortunately it's a shallow game that quickly loses its luster. It is too simple for the biggest lovers of strategy, it does not have enough interesting action elements to become exciting in the medium and long term. I would say that only the little ones, or parents who want to play with their children, will be able to enjoy Minecraft Legends.
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The Mageseeker is a simple but fun game. Despite taking an existing experience, it manages to satiate the desire to know more of this universe through relatively accessible experiences. Whether you're a LoL fan who wants to see Sylas' story explored in a game of their own, or just a fan of Action RPG pixel art, it's a proposal capable of reaching good times, even if it doesn't reach the level of the biggest indie references.
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MLB: The Show 23 is a game of continuity, with immense inherited from last year's edition, accompanied by refinements that will be appreciated only by the most dedicated and after long hours on the field. The story mode focused on the Negro Leagues deserves praise and the adjustments made to streamline the gameplay as well, make things better than in last year's edition, even if everything seems too equal.
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Octopath Traveler 2 shows that Square Enix and Acquire have managed to evolve over the intended plans for the former. It's not a revolution, it's a splendid evolution that results in a new golden page for the company. It is a JRPG for all who grew up with the classics of the era of 90, but also a magnificent starting point for those who want to discover the genre. The aesthetic is perfect and has contributed immensely to its charm, as well as the characters, also the combat system boasts quality, although simple is challenging, while the soundtrack is a stunning company for more than 80 hours of content that you do not want to stop discovering. There are few games of this range and our mission is to carve them.
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This is one of those highly difficult games that will easily take you apart, but when you triumph, you reach ecstasy. The difficulty is overcome in many ways, can be with good reflexes for the most capable, increased morale to defeat enemies or with flags, farm levels to balance the challenge or recruiting the help of NPCs or players. It's another electrifying Team Ninja experience that refined a lot about what you did in Nioh, but found on the bypass button a mechanic that injects great energy.
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Like a Dragon: Ishin! it's another game with ryu Ga Gotoku's quality seal. It doesn't do anything new in the series, but by transporting you to Kyo in the 1860s, you can combine the feel of a historical and credible experience with the dramatic theatricality of the Like a Dragon series. It has everything good that you love in this series, has gameplay capable of making you lose the sense of hours, but also has a strong sense of familiarity and absence of relief news. On the scales, they gain their pros and it is one of my favorite games in the Like a Dragon series.
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Unlike the Chronicles version for PS3 in 2013, Tales of Symphonia Remaster does not disappoint in the technical and graphic component. The 60fps would be the icing on the cake, but there are other arguments and general improvements here that also deserve attention. It is a cult classic of the JRPGs and a son of a generation with a methodology of its own and therefore must be celebrated and caressed.
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By creating a 3D metroidvania played in the first person, Retro Studios entered unexplored territory and created a new era of possibility, but it is its methodology of demand and progression design that make it an unwavering reference. Retro Studios' original design remains glorious and Metroid Prime Remastered is a sensational recalling of this golden page on Nintendo's resume. After 20 years, it is still a memorable game, a work of art of interactive entertainment. Presented in a version that updates the controls, improves graphics and performance in impressive ways, to the point of approaching the concept of remake, it is a game that crosses generations and still deserves to be played, studied and caries with force.
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Season: A Letter to the Future is the latest example of an indie adventure about exploration and meddling, able to leave you totally in love with the approach to the themes explored here. It is a pity that the technical component is having several problems and lacks refinement to elements such as the camera and controls. As food for the soul, Season: A Letter to the Future is an intriguing relaxed, a good break from the mega-blockbusters that occupy most of our time, but as a game, they should have gone further to create a more striking memory.
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With Forspoken's credits on screen, there's a clear feeling that Luminous Productions' good ideas deserved a much better run and less mess. Many of the mistakes of Final Fantasy 15 have again been made in Forspoken, with so many others on top serving as an excessive burden for what good can do. Parkour's frantic gameplay with magic and narrative deserved better design and execution, not to mention the graphical component, performance, and key elements like the camera. Forspoken has its charm, but makes serious mistakes.
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One Piece Odyssey is a pleasant surprise and fans can finally celebrate the first great game within this inspiring universe. This kind of Dragon Quest with One Piece skin works very well although it's an easy experience. Eiichiro Oda's contribution results in a faithful tone to One Piece and an interesting narrative that captures the player. This is ILCA's second game as the main studio and could be the start of a major series.
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Marvel's Midnight Suns isn't an easy game, but if you have the time, patience and taste for strategy, you'll be rewarded with an RPG that conquers you. There are plenty of mechanics to learn, you'll have to master the use of cards and Heroism for buffs, debuffs or use of special attacks, but when you start chaining moves effectively, you'll get a huge taste. With over 45 hours of assured play and a narrative filled with good cutscenes, the good has a weight far greater than the negative.
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