Bruno Galvão
Need for Speed: Unbound is not an undisputed triumph as you expected from Criterion Games, but it is a very fun open world driving game. The high vehicle customization, anime aesthetics and feeling that your driving ability is constantly tested are part of its appeal. On the other hand, money management and relentless police generate some friction that can interfere with the sense of instant gratification you expect from an arched driving game.
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Crisis Core -Final Fantasy 7- Reunion is an easy game to remember. The original version is one of the great milestones of square enix's golden age and the new one promises to appear with the same status in this new golden age of the Japanese company. More than a remaster, but with elements coming directly from the original that prevent it from becoming a remake, Crisis Core -Final Fantasy 7- Reunion is a glorious attest to the capabilities of this Japanese house.
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Evil West looks like a PS3/Xbox 360 remaster, maybe even a PS3 game running on a current platform, but it can captivate. Simple, linear, without great depth and with a plot in the style of a B-series movie, the work of Flying Wild Hog does nothing new or worthy of prominence, but fulfills in the most important, fun. If you divide their parts, you easily look at the problems, but the whole ends up resulting in a unique experience that might even aspire to the status of cult classic.
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Sonic Frontiers is a game that involves tolerating some frustration and during which I found myself forcing myself to like it, when even the game itself didn't seem to want it. The concept of open zones for extremely fluid and dynamic gameplay, which grows according to your interaction, is very good and has immense potential, but it often feels like we're playing a beta. Camera problems, extreme pop-in graphics, inconsistent controls, lots of fun little tasks and an exaggeration of mechanics affect the experience. Here is the basis to build a spectacular game.
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I did everything to like Gotham Knights and when the narrative started to heat up, I began to feel that Warner Bros. Games Montreal could come up with something special. However, despite the arresting narrative, the open world design and structure attached to optional tasks, sometimes difficult to discern, pushes the overall experience down. Overall, in graphic terms it manages to satisfy and despite the falls in performance in more intense scenes, it is atrocious artificial intelligence that really harms you. Constantly repeating optional activities that only highlight your weaknesses didn't help at all. There is a face here, in the main narrative that almost looks like a linear story game, that manages to grasp, but then there is the other face, the design created around the open world that pulls it dangerously to a boring side.
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A Plague Tale: Requiem has entered directly into my list of favorite games of the year and if you have a special taste for single-player cinematic experiences, it will also be one of the brightest moments of the year for you. Asobo Studio has outperformed itself in virtually every way and without losing the essence of what made the first so interesting, introduced novelties, expanded the scale and really achieved a beautiful, captivating experience and during which you will hardly feel like stopping playing.
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FIFA 23 shows a lot of familiarity with last year's version and given that we are facing an annual release, it's easy to see why that happens. However, the gameplay tweaks, refinement of artificial intelligence and animations, along with changes in FUT 23, especially Moments, make it a more fun game than last year. Career Mode amuses those who prefer not to play fut, the gameplay grabs you and above all remains a fever for those who will join the competitive.
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With a complex and deep story supported by a gameplay that gets new ideas on a stabilished genre, it's a truly special game.
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Square Enix delivers an adorable game, but almost everything here is borrowed from other sucessful games that do it much better.
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This new sequel from Gust has a nice and sweet charisma that makes it easy to play, but it's not quite superior to what came before.
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An energetic team fighter that keeps the arcade feeling alive. Veteran players will love it, mas there's a lack of offline content here.
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The original Musou series needs to reinvent itself urgently. Following the usual path just highlights how pale it stands next to the colabs.
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Another awsome indie that takes ideias from other games to combine with some of its own to give you somenting that needs attention and time.
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Danganronpa is much more than what you expect from a visual novel. The stories, characters and diversified gameplay capture your attention.
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Two sublime cinematic action-adventure experiences like no other in the industry, but these remasters do not have major highlights.
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It's a different game with fun combats, but the plot, structure and some technical issues don't let it shine.
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Shin Megami Tensei 5 differs precisely in the way the strategic combat system shines and how the overall experience is set to never trivialize it.
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Neo Cab asks a lot of interesting questions about precariousness, automation, social control through technology, data usage, and especially how to hold on to your humanity in a monopoly under unregulated capitalism. The execution of the game is questionable, but it can be worth it to give it a look for fans of narrative-focused experiences.
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Zombotron is interesting and noteworthy, but the repetition makes the game tiring. For those that don't have the patience to repeat the same level, again and again, the alternative is to get good or get out.
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flOwer fit perfectly into my PlayStation 3 and my life as a gamer in 2009. It motivated a whole search for similar experiences that would lead to the inspiring Journey. Now, in 2013 we have the PlayStation 4 version that for all its merits manages to present the game almost as if it were released today for the first time. For those who have let the years pass and left flOwer forgotten on their PS3, this is a free prize that you deserve to give to yourself and the game, while for those who are only now getting to know it, it is more than mandatory. Calling it a game feels like we're putting it down, because it's much more than that.
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