Bruno Galvão
A Plague Tale: Requiem has entered directly into my list of favorite games of the year and if you have a special taste for single-player cinematic experiences, it will also be one of the brightest moments of the year for you. Asobo Studio has outperformed itself in virtually every way and without losing the essence of what made the first so interesting, introduced novelties, expanded the scale and really achieved a beautiful, captivating experience and during which you will hardly feel like stopping playing.
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Crisis Core -Final Fantasy 7- Reunion is an easy game to remember. The original version is one of the great milestones of square enix's golden age and the new one promises to appear with the same status in this new golden age of the Japanese company. More than a remaster, but with elements coming directly from the original that prevent it from becoming a remake, Crisis Core -Final Fantasy 7- Reunion is a glorious attest to the capabilities of this Japanese house.
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Marvel's Midnight Suns isn't an easy game, but if you have the time, patience and taste for strategy, you'll be rewarded with an RPG that conquers you. There are plenty of mechanics to learn, you'll have to master the use of cards and Heroism for buffs, debuffs or use of special attacks, but when you start chaining moves effectively, you'll get a huge taste. With over 45 hours of assured play and a narrative filled with good cutscenes, the good has a weight far greater than the negative.
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One Piece Odyssey is a pleasant surprise and fans can finally celebrate the first great game within this inspiring universe. This kind of Dragon Quest with One Piece skin works very well although it's an easy experience. Eiichiro Oda's contribution results in a faithful tone to One Piece and an interesting narrative that captures the player. This is ILCA's second game as the main studio and could be the start of a major series.
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Unlike the Chronicles version for PS3 in 2013, Tales of Symphonia Remaster does not disappoint in the technical and graphic component. The 60fps would be the icing on the cake, but there are other arguments and general improvements here that also deserve attention. It is a cult classic of the JRPGs and a son of a generation with a methodology of its own and therefore must be celebrated and caressed.
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Like a Dragon: Ishin! it's another game with ryu Ga Gotoku's quality seal. It doesn't do anything new in the series, but by transporting you to Kyo in the 1860s, you can combine the feel of a historical and credible experience with the dramatic theatricality of the Like a Dragon series. It has everything good that you love in this series, has gameplay capable of making you lose the sense of hours, but also has a strong sense of familiarity and absence of relief news. On the scales, they gain their pros and it is one of my favorite games in the Like a Dragon series.
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This is one of those highly difficult games that will easily take you apart, but when you triumph, you reach ecstasy. The difficulty is overcome in many ways, can be with good reflexes for the most capable, increased morale to defeat enemies or with flags, farm levels to balance the challenge or recruiting the help of NPCs or players. It's another electrifying Team Ninja experience that refined a lot about what you did in Nioh, but found on the bypass button a mechanic that injects great energy.
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This is another example of a team that intends to honor classics of yesteryear, but with its own ideas. In a sea of metroidvanias, the electromagnetic powers and the solidity of the gameplay to allow a difficulty that you can respect, help to validate Teslagrad 2 as a strong indie proposal.
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Dredge is a clever game with a lot of ingenuity in the way it is able to surprise and grab the player. Afloat, it's a fishing and management game with a gameplay cycle that conquers frictionlessly, but it's when you dive into its waters that you can no longer escape its bait. The cosmic horror that ties the entire narrative together will make you as obsessed with figuring out what's going on here as much as the gameplay to improve the boat.
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Ravenlok is one of those games to play and simply feel happiness, with a strong dose of comfort conveyed by its charm. It's not difficult, it doesn't last long and it doesn't try to "mellow" you with artificial things to last longer, it chooses to uncomplicate and make the journey its greatest asset. With a lovely story and immense charm, it strikes the balance of the overall experience and its focus on entertaining the player.
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Two sublime cinematic action-adventure experiences like no other in the industry, but these remasters do not have major highlights.
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It's a different game with fun combats, but the plot, structure and some technical issues don't let it shine.
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The original Musou series needs to reinvent itself urgently. Following the usual path just highlights how pale it stands next to the colabs.
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An energetic team fighter that keeps the arcade feeling alive. Veteran players will love it, mas there's a lack of offline content here.
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Square Enix delivers an adorable game, but almost everything here is borrowed from other sucessful games that do it much better.
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This new sequel from Gust has a nice and sweet charisma that makes it easy to play, but it's not quite superior to what came before.
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FIFA 23 shows a lot of familiarity with last year's version and given that we are facing an annual release, it's easy to see why that happens. However, the gameplay tweaks, refinement of artificial intelligence and animations, along with changes in FUT 23, especially Moments, make it a more fun game than last year. Career Mode amuses those who prefer not to play fut, the gameplay grabs you and above all remains a fever for those who will join the competitive.
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I did everything to like Gotham Knights and when the narrative started to heat up, I began to feel that Warner Bros. Games Montreal could come up with something special. However, despite the arresting narrative, the open world design and structure attached to optional tasks, sometimes difficult to discern, pushes the overall experience down. Overall, in graphic terms it manages to satisfy and despite the falls in performance in more intense scenes, it is atrocious artificial intelligence that really harms you. Constantly repeating optional activities that only highlight your weaknesses didn't help at all. There is a face here, in the main narrative that almost looks like a linear story game, that manages to grasp, but then there is the other face, the design created around the open world that pulls it dangerously to a boring side.
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Sonic Frontiers is a game that involves tolerating some frustration and during which I found myself forcing myself to like it, when even the game itself didn't seem to want it. The concept of open zones for extremely fluid and dynamic gameplay, which grows according to your interaction, is very good and has immense potential, but it often feels like we're playing a beta. Camera problems, extreme pop-in graphics, inconsistent controls, lots of fun little tasks and an exaggeration of mechanics affect the experience. Here is the basis to build a spectacular game.
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Evil West looks like a PS3/Xbox 360 remaster, maybe even a PS3 game running on a current platform, but it can captivate. Simple, linear, without great depth and with a plot in the style of a B-series movie, the work of Flying Wild Hog does nothing new or worthy of prominence, but fulfills in the most important, fun. If you divide their parts, you easily look at the problems, but the whole ends up resulting in a unique experience that might even aspire to the status of cult classic.
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