Vahid Zohrabi Nejad
- Mass Effect 2
- The Wolf Among Us
- Max Payne
Vahid Zohrabi Nejad's Reviews
The music is lovely and it controls quite nicely on consoles but that's all the good things about Empire of Sin because the core gameplay feels very simple and willy-nilly designed and the amount of bugs and glitches are unbelievable.
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Bugsnax is one of the loveliest and most interesting surprises of this year. Under the wacky and crazy skin it's been showing since its unveiling, there is a very deep and fun gameplay with a good story full of lovable characters that make this one the absolute must plays of today's market.
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DiRT 5 by returning to its roots and offering a fun and arcade-y gameplay has presented us with a beautiful and valuable package that we needed so badly in the world of racing games.
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Watch Dogs Legion is yet another open-world game like other Ubisoft's games, full of great ideas, but in action, they don't have enough depth and don't perform well in general. A soulless world with poor level designs and exhausting missions make a graveyard for the series's real potential.
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Cloudpunk doesn't do anything new or innovative but all of the things that it does is done with such proficiency that makes the whole package a very enjoyable experience.
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Whatever you feel it may be lacking in the depth of storytelling and gameplay, it more than makes up with its audio-visual presentation which is one of the most unique designs you'll see in the world of video games.
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This feels more like an update patch to the last year's outing and unfortunately it's not that significant of an update. With new season having been postponed and no new kits and rosters added to the game, it just makes you wonder if this year's version is worth a buy.
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Marvel's Avengers is a soulless Game that feels like more care has gone into the game’s economy than its experience and as expected a disgusting microtransactions features.
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Street Power Football/Soccer fails at the most basic levels of making a video game.
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When Peaky Blinders: Mastermind was first announced it didn't feel like a good idea but after some presentation, it started to look like a good idea. At the end it seems like the developers achieved what they set out to do but the shallow level design and elementary story telling stopped it from amounting to much.
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