João Canelo
The Game Kitchen demonstrates a more mature and thoughtful approach in this sequel, which is, in almost every way, more fun and exciting than the original.
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A surreal and emotional journey through the heartland of the United States, amidst highways and ghosts.
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A tribute that spends so much time ripping-off that it forgets to convey something of substance.
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Those who seek for everything, loses everything. That's the fate of Ascendant Studios' first title.
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GYLT falls short of expectations despite promising so much. The theme is strong, but the game relies on clichés and predictable plot twists instead of making a genuine effort to be impactful and memorable in its portrayal. It feels like a minimal attempt to address a powerful theme, and as a result, the good intention gets lost, and the theme becomes diluted by the gameplay.
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Venba is a poem whose verses we interpret and feel in different ways. It is a sincere story about the life of a family, with its ups and downs, but there is harmony in its tragedy, humanized by the bond between Venba and Paavalan - the chapters often end with the couple lying down at the end of the day, discussing their problems and doubts - and by the conflict faced by Kavin as a child of immigrants.
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More than its main mechanic, where we can bring to life all the objects we photograph, Viewfinder surprises by never losing its desire to astonish the player and provide new mechanics and puzzles throughout the campaign.
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Gunfire Reborn does not have a single innovative element in its retention loop, and I say this seriously. The campaign's pace, level structure, division into closed zones filled with enemies, the constant search for more powerful weapons, the setback to the beginning when we lose, and even the inclusion of a skill tree – this is the roguelike experience as stated in the instruction manual.
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Bleak Sword DX was a genuine surprise. A game that is well-polished, challenging yet accessible, and a gameplay-focused experience that only indies seem to achieve these days.
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Amnesia: The Bunker is a step in the right direction and a culmination of Frictional Games' entire journey. It is both a return to the past, as well as laying the foundation for what the future of the series could be.
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Dordogne is a special experience that will affect you in different ways.
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While GrimGrimoire OnceMore may overwhelm players with its numerous mechanics and lack of narrative freedom, it also offers a vibrant glimpse into Vanillaware's roots.
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While the emphasis on safeguarding a young girl sets Meg's Monster apart from other games, the adventure fails to deliver a captivating experience that will keep players invested.
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The preservation of video games is a positive outcome, but this chapter of the renowned horror series is the safest and least exciting.
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In this fascinating puzzle game, we become an unexpected narrator, weaving together a captivating story.
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With its emphasis on close-quarters combat, ACE Team's latest release is a unique, enjoyable, and challenging experience.
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The roguelike wheel turns once more and we're left with a game that's solid but ultimately forgettable, though it does offer some interesting ideas to ponder.
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Despite its heart and soul, this game gets bogged down in one of the most uninspired gameplay mechanics of the year.
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Team Ninja brings us one of the best soulsborne by cleaning up the excesses and focusing on an accessible but difficult to master combat system.
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Square Enix continues to bet on interesting projects that are undermined by bad marketing campaigns or lack of communication with their audience.
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