Blink: Rogues is a top-down shooter that tries – and generally succeeds – at doing something unique with the genre. The blinking feature is challenging and can be irritating in the beginning, but becomes fun when you begin to learn the flow and multiplayer could be enjoyable for only a couple of hours as well. But if you're here for a great story and long hours of gameplay, I'd blink in the other direction.
Within the opening hours of Areia: Pathway to Dawn you can see what the developers were trying to do with its beautiful visuals and overall religious vibe, but it ultimately falls flat due to its repetitive puzzles and assuming the audience is familiar with Buddhism.
It resembles more of a remaster of a last-generation videogame than a current-gen title. The story can be cool towards the end for Terminator fans as you see how the first two movies began, but it's not worth the boring gameplay, mediocre visuals, and uninteresting characters.
Destruction AllStars can be an enjoyable Twisted Metal-like experience for those nostalgic for that, but once you feel the frustration of the crashing mechanic and realize there isn't much to work towards, you'll probably turn around and use that nitrous in the opposite direction.
The patch system is fun to mess around with as well, but it can help with the tediousness and make you feel weak because of the randomized nature. The final fight was the best part of the forgettable journey, but if you don't have the right patches, Geodia will be doomed.
Overall, Maquette is a solid and unique puzzle game with a sentimental, well-performed story that may hit a little too close to home for some, while maybe providing some closure for others. If only the developer found a way to intertwine the puzzles and the story together to feel more complete.
Despite its repetitive call cycle and crowded map, 112 Operator is a stressful yet enjoyable simulation/strategy game that truly shows the hardships of working as an emergency service operator. Plus, it helped bring closure to a childhood event that I didn't know I needed.
Call of Duty: Modern Warfare almost brings the franchise back to its roots with a meaningful campaign that includes memorable characters and a horrifying depiction of war, but falls short when it comes to the traditional multiplayer. New modes like Gunfight and Realism are highlights and the core game still feels as good as ever, but it won't save you from getting continuously spawn camped.
One of the weirdest concepts for a videogame I have ever seen, but it somehow works. While the later levels can get infuriatingly challenging compared to the earlier ones, Supermarket Shriek has a great selection of game modes, a hilarious visual style, and excellent level design that had me consistently applauding the developer.
Unto the End is a scenic, lonely 2D side-scroller that sets its primary focus on a fixed number of intense battles with its unique combat system that is difficult to learn, but satisfying is master. There is no hand-holding here, though sometimes you might wish there was.