Richard Shivdarsan
Blink: Rogues is a top-down shooter that tries – and generally succeeds – at doing something unique with the genre. The blinking feature is challenging and can be irritating in the beginning, but becomes fun when you begin to learn the flow and multiplayer could be enjoyable for only a couple of hours as well. But if you're here for a great story and long hours of gameplay, I'd blink in the other direction.
Having 64 endings seems excessive when the vast majority of them aren't worth going through the tedious mini-games for.
With dreadful driving controls, insufficient content and an egregious price tag, it's hard to recommend Fast & Furious Crossroads to anyone unless you are a die-hard Fast & Furious fan. Even then, wait for a steep sale.
Despite having a solid atmosphere and an occasional interesting puzzle, it unfortunately fails to capture the depth of the games it's replicating.
Within the opening hours of Areia: Pathway to Dawn you can see what the developers were trying to do with its beautiful visuals and overall religious vibe, but it ultimately falls flat due to its repetitive puzzles and assuming the audience is familiar with Buddhism.
It resembles more of a remaster of a last-generation videogame than a current-gen title. The story can be cool towards the end for Terminator fans as you see how the first two movies began, but it's not worth the boring gameplay, mediocre visuals, and uninteresting characters.
Destruction AllStars can be an enjoyable Twisted Metal-like experience for those nostalgic for that, but once you feel the frustration of the crashing mechanic and realize there isn't much to work towards, you'll probably turn around and use that nitrous in the opposite direction.
The patch system is fun to mess around with as well, but it can help with the tediousness and make you feel weak because of the randomized nature. The final fight was the best part of the forgettable journey, but if you don't have the right patches, Geodia will be doomed.
Felix the Reaper is a challenging puzzle game that is supposed to be a romantic comedy about life and death, but for some reason leaves the romance and some of the comedy aspects out of almost the entire game.
60 Seconds! Reatomized is an entertaining survival game that offers some fun replayability and wacky moments with the McDoodle family, but it lacks the fine-tuning it needs to make it great.
9 Monkeys of Shaolin is an enjoyable time for any side-scrolling beat 'em up fan who's eager for some engaging and varied combat, but don't expect to be enthralled by Wei Chang's story.
A by-the-numbers roguelike that may not satisfy someone looking for something innovative in the genre.
Having 150 players slows down the game too much for my liking, but additions like the Gulag and the new game mode Plunder are great ways to keep the experience fresh instead of copying old trends.
Overall, Maquette is a solid and unique puzzle game with a sentimental, well-performed story that may hit a little too close to home for some, while maybe providing some closure for others. If only the developer found a way to intertwine the puzzles and the story together to feel more complete.
Despite its repetitive call cycle and crowded map, 112 Operator is a stressful yet enjoyable simulation/strategy game that truly shows the hardships of working as an emergency service operator. Plus, it helped bring closure to a childhood event that I didn't know I needed.
Call of Duty: Modern Warfare almost brings the franchise back to its roots with a meaningful campaign that includes memorable characters and a horrifying depiction of war, but falls short when it comes to the traditional multiplayer. New modes like Gunfight and Realism are highlights and the core game still feels as good as ever, but it won't save you from getting continuously spawn camped.
The entire pinball premise for the gameplay is excellently done, feels great and with it having a learning curve makes it all the more fun to figure out and master.
One of the weirdest concepts for a videogame I have ever seen, but it somehow works. While the later levels can get infuriatingly challenging compared to the earlier ones, Supermarket Shriek has a great selection of game modes, a hilarious visual style, and excellent level design that had me consistently applauding the developer.
A very unique game about the evolution of man that isn't afraid to drop you in the world and make you figure out everything for yourself, which may turn some people off immediately.
Unto the End is a scenic, lonely 2D side-scroller that sets its primary focus on a fixed number of intense battles with its unique combat system that is difficult to learn, but satisfying is master. There is no hand-holding here, though sometimes you might wish there was.