Phil Hornshaw
Phil Hornshaw's Reviews
Forza Horizon 4' adds seasons to take cinematic open-world racing to a new level.
Respawn hammers out a lot of the dents in battle royale, and its addition of some of the best ideas in shooters gives a new shine to the genre.
Telling Lies expands on the core ideas of Her Story with more expansive, nuance voyeurism, but it runs out of energy before the end.
The Coalition adds a lot of smart new ideas to the Gears of War formula in Gears 5.
Shadowkeep's return to the moon provides the usual quick story and new activities, but it's the many under-the-hood changes that really shine.
Respawn Entertainment's foray into the Star Wars universe balances Force powers with tough difficulty to make the best Jedi game in years.
Doom Eternal intensifies the battles with Hell's hordes by requiring you to constantly calculate the best ways to rip, tear, and stay alive.
Issues aside, Maneater opportunities for shark chaos can be a lot of fun.
Liberated wants to be a playable V for Vendetta, but despite a beautiful hand-drawn art style, it can't match the quality of its inspirations.
Developer Cold Symmetry's budget action-RPG is a love letter to From Software's work, but Mortal Shell's take on similar ideas feels aimed at those who struggle to get through Soulsborne games.
AWE is full of fun lore tidbits linking Control to Alan Wake, but it underwhelms as an addition to both the latter's universe and the former's weird game world.
Avengers feels like two separate games smashed together, and while they don't always sync up, both parts are linked by deep, intelligent combat spread across varied heroes.
The follow-up to Frictional Games' seminal 2010 horror game tightly hones the developer's approach to story, frights, and frustration.
Control in the cloud is a solid way to experience one of 2019's best games, even if it's not the prettiest.
With Beyond Light, Destiny 2 can still get cyclical and repetitious, but its new abilities and improved storytelling make it feel much more alive.
What's good about Hitman--its level design and the creativity, experimentation, and exploration that affords--is great in Hitman 3. It closes out the trilogy by brilliantly playing off everything that came before it
Developer Cold Symmetry's budget action-RPG is a love letter to From Software's work, but Mortal Shell's take on similar ideas feels aimed at those who struggle to get through Soulsborne games.
People Can Fly's Outriders mixes a lot of well-worn shooter and RPG elements to create something that feels fresh, if you can get used to its balance.
The sequel to Resident Evil 7 leans heavily on Resident Evil 4's brand of action, but adds its own sensibilities to the mix.
The new episode in Final Fantasy 7 Remake has a few fun character beats, but ultimately feels like a thin, unnecessary stopgap for the next real installment.