Victor Aparicio


7 games reviewed
70.0 average score
70 median score
57.1% of games recommended
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Feb 24, 2020

Infliction has some decent moments of storytelling, and the themes that it highlights are impactful. But my interest in those aspects dwindled every time I encountered a glitch or audio cutout. Infliction tends to fall apart shortly after it begins since it’s impossible to look past this poor quality.

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Feb 21, 2020

Fans familiar with CD Projekt Red’s talents in storytelling won’t be surprised to read that the adventure and decision making in this game is impressive or even that this version of Gwent plays well. What is surprising is that is title blends three genres into a single cohesive piece, engineered to be the perfect combo without lacking too much in any particular way.

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Dec 31, 2019

Everreach: Project Eden is presented as a story focused action game that stands out with some main core mechanics: fast-paced shooting, RPG elements, and exploration. But unfortunately, every single one of these mechanics is executed in primary structures.

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Dec 2, 2019

...If you’re a big as of a sap as I am but not as fussy about controls, Arise: A Simple Story is well worth the time. It's a story that stayed on my mind well after the closing credits.

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6.5 / 10.0 - Close to the Sun
Oct 29, 2019

For anyone that plays lots of games, Close to the Sun is sadly not going to impress. While the aesthetics, graphical fidelity, sounds, and backstory does have the means to intrigue a lot of people, I feel that the average avid gamer will drop off after the first hour.

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7 / 10.0 - Blasphemous
Sep 10, 2019

Most of my criticisms stem from whether or not The Game Kitchen focused on so much heavy lore that it affected the game from feeling more tangible or exploring more innovative gameplay mechanics. But if everything I said is not an issue, then you will have fun with this title.

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Jun 20, 2019

I find Slenderman to be a great time capsule for gaming’s history. When we look back on that phenomenon, we can see the impact a video game can have on the real world. It’s for that reason, plus the fact that it’s still frightening, that I can see why Blue Isle Studios wanted to port it to the Switch.

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