I find Slenderman to be a great time capsule for gaming’s history. When we look back on that phenomenon, we can see the impact a video game can have on the real world. It’s for that reason, plus the fact that it’s still frightening, that I can see why Blue Isle Studios wanted to port it to the Switch.
Most of my criticisms stem from whether or not The Game Kitchen focused on so much heavy lore that it affected the game from feeling more tangible or exploring more innovative gameplay mechanics. But if everything I said is not an issue, then you will have fun with this title.
For anyone that plays lots of games, Close to the Sun is sadly not going to impress. While the aesthetics, graphical fidelity, sounds, and backstory does have the means to intrigue a lot of people, I feel that the average avid gamer will drop off after the first hour.
Everreach: Project Eden is presented as a story focused action game that stands out with some main core mechanics: fast-paced shooting, RPG elements, and exploration. But unfortunately, every single one of these mechanics is executed in primary structures.
Fans familiar with CD Projekt Red’s talents in storytelling won’t be surprised to read that the adventure and decision making in this game is impressive or even that this version of Gwent plays well. What is surprising is that is title blends three genres into a single cohesive piece, engineered to be the perfect combo without lacking too much in any particular way.
Infliction has some decent moments of storytelling, and the themes that it highlights are impactful. But my interest in those aspects dwindled every time I encountered a glitch or audio cutout. Infliction tends to fall apart shortly after it begins since it’s impossible to look past this poor quality.
Those Who Remain leaves much to be desired and never pays off, no matter how many notes you read. Sure, there’s a decent narrative to discover within the game’s dark themes, but that is overshadowed by the sloppy structure and poor control scheme.
Disintegration seemed to be in a hurry to introduce itself to the world, and this ended up hurting its campaign. The plot won’t hold your attention, but the unique gameplay mechanics of FPS and RTS systems will surely keep you invested across each map. When it works, Disintegration is a hell of a fun time.
F1 2020 is by far the most accessible simulation racer available, without sacrificing what genre fans love. There are dozens of menus to get lost in with customizable options, but also just as many accessibility features for newcomers. Sadly, the differences between My Team and My Career aren’t as vast as I’d have liked, but nothing really takes away from the fact that this is a damn good racer.
Death Stranding is a great first look into Sony’s willingness to be more platform-agnostic. It also proves that Kojima Productions doesn’t have to regulate themselves to specific needs or restrictions of a console. While the developer didn’t entirely loosen its grips on its vision of Death Stranding, with the lack of standard PC settings, adapting to an open platform still couldn’t have been easy.
Othercide is a fresh take on the turn-based genre that presents a unique approach to the genre full of challenging moments of strategic combat. With the influx of similar titles, Othercide manages to stand out through its dark and gorgeous themes paired with a memorable narrative. There are moments of the gameflow that can be improved on, but I have rarely been this eager to jump back into a game after suffering a loss.