Shadows of Valentia is a remake done right. The aesthetics are charming, the characters are lovable, and everything that made the original stand out is retained. Rather than mess with the base too much, Intelligent Systems stayed wholly faithful to the core of Gaiden — and with a few minor exceptions, it paid off. It was a joy from start to finish, and I found myself satisfied by almost every aspect along the way.
Every moment spent feels like a treasure; an experience that no other game, franchise, or thing in this world can provide. It will forever be a landmark of style, remaining vibrant and vivid long after its release. It is a feast for the senses, a splendor of divine properties, and one of the finest games to ever be made.
If you’re new to 2, then it can be a great starting point if you’re unsure of your commitment to a 100 hour experience, as it’s a wonderful sliver of what the full game offers. And ultimately, I think I’ll look back at it even more favorably than the main questline. Just like the game it’s an addendum to, Torna ~ The Golden Country is an unpolished gem: an experience with rough edges that dazzles in spite of them all.
As one of the last indie titles of 2018, GRIS also proves to be one of the greatest. Anybody interested in gaming as an art form should absolutely pick it up. It’s tender, it’s vague, and it’s inspired. And it will be a landmark in both visual design and abstract storytelling for years to come.
Etrian Odyssey really knows how to use the console’s features to the fullest — drawing the map is smooth and intuitive, all the buttons are used efficiently… hell, even the 3D is good, making it one of the few games I would recommend giving the feature a solid try even if you’re usually not into it. Other franchises have departed to the Switch by now, but there’s a reason Etrian has hung onto the DS line from which it originated.