But that’s the thing, if all games were judged on their story, many masterpieces wouldn’t be very good, especially in the Metroidvania genre. A good story is a bonus, and Unsighted’s gameplay is fundamentally near-perfect. But I can’t help being disappointed at what this could have been with good writing. If I could have really fallen in love with the characters, it would have been so emotional when they turned mad, or if I was to be forced to choose between them and someone else I may need to beat the game.
Still, Story of Seasons: Pioneers of Olive Town gets it right in all the important areas. The characters are definitely serviceable and are full of personality. I’m still absolutely in love with the aesthetic, and I can admit that I’ve definitely stayed up too long playing this game. It is missing any online functionality though, but if you are looking for a new solo farming game, definitely take a look at this one.
I think Tinytopia is a great game for younger audiences, especially ones interested in dipping their toes into citybuilder games. Fun, creative, and full of destruction! However, for veteran players looking for a new, complex system to dive into, I’d definitely look elsewhere.
Overall, City of Gangsters is a fine title that attempts some fun twists on the 4X genre. The setting is excellent, the art is good, and the music is atmospheric. It would have benefitted from a little voice acting, especially in the tutorials, as this game has a lot of text to read. City of Gangsters demonstrates that the 4x genre works just as well in miniature as it does in grand, sweeping epic spans of history.
Curved Space is described as arcade-style anyways, so I don’t understand why the devs thought the story was needed at all. If they focused on polishing a mode that players can have some mindless fun, Curved Space could be leaps and bounds better. There’s a reason why rogue-lites have been finding so much success in the indie sphere: gameplay-first designs that just feel nice to play.
Overall, Wildermyth is a fantastic addition to the CRPG genre that shows how great procedural generation can be when used smartly. I would highly recommend this game for anyone who is a fan of TTRPGs, maybe even with a couple of friends if your playgroup has been looking for something new to tackle.
Thankfully, the humorous writing is still there and I will admit that Wasteland 3: The Battle of Steeltown got a few chuckles out of me. The environment and models for the area also look awesome, and the unique flair of folk-tunes makes a great return (I just wish there was more). Overall, Battle of Steeltown is decent but if you are a Wasteland fan, I would recommend you wait for a sale to pick this one up.
But why, oh, why do I still feel compelled to go back and play the game? As I said before, Days Gone feels like bad TV. It has no substance, but goddamn is it nice just to relax and follow along with the story and its hypnotizing gameplay loops. There are definitely better games out there, but without a doubt, Days Gone is a perfectly entertaining title to waste a week in.
All in all, Legend of Keepers is a fine game with some issues and lots of things to love. There are certainly better rogue-lite/management games out there, but this title provides a unique flavor that may be perfectly suited for the right player.