A small helping of issues are not enough to derail Nerve, though they do keep it from greatness. What's on offer is worth playing if you're a fan of games that encourage "one more attempt", though there will be moments you'll walk away more annoyed than satisfied. The lurid, psychedelic art style and pumping soundtrack nearly elevate Nerve to similar heights as its inspirations, but it'll need a little more tuning under the hood before it reaches those same lofty precipices.
Mortal Shell isn't merely "like Dark Souls"; it's a love-letter to From Software's juggernaut series that successfully captures what makes those games special while carving out an identity all its own. It isn't without fault, yet as a freshman effort Mortal Shell is a worthy addition to the Soulslike pantheon.
Rocket Arena is a fine hero-shooter with a novel twist on the formula, and I absolutely dig its "World of Tomorrow" aethestic, but unless it drops the box price and goes free-to-play the competition will knock it out of the arena; that's just the nature of today's market.
If you wanted more of the same then Superhot: Mind Control Delete's idiosyncrasies will probably frustrate you more than entertain, but if you look beyond them you'll find a wickedly addicting game beneath. Mind Control Delete may rely too heavily on rolling the dice to extend its playtime, but fans willing to put their qualms aside will discover yet another fine entry in the series.
The Elder Scrolls Online: Greymoor is a solid new Chapter in the Elder Scrolls saga, despite hewing too closely to tradition at times. The main story may be a bit of a bust, but the variety of excellent side-stories on offer proves The Elder Scrolls Online is one of the best story-oriented MMOs on the market.
World War Z: GOTY Edition has everything it needs to be a compelling AA darling: multiple engaging game modes, a solid progression loop, a well polished core gimmick, and competent sound and weapon design. But, much like its standout zombie swarms, the myriad amount of bugs can prove too much to handle.
Destiny 2 has never been this accessible, and the foundations Bungie has laid for the future are largely solid. The core "new" content of the expansion may be a bust, but Bungie has proven that by going independent to better pursue their own creative vision they could make Destiny 2 a far better experience for everyone. Destiny 2: Shadowkeep stumbles over itself in spots, but the faults are not enough to put a damper on what is an impressive update to game as a whole.