Paulo Roberto Montanaro


197 games reviewed
74.3 average score
75 median score
45.7% of games recommended
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Ni no Kuni: Wrath of the White Witch Remastered is an spectacular experience. With a thrilling narrative, solid gameplay, uniquely sensitive artistic composition and sweeping symbolic depth, it is one of the most important titles in video games history, though it may not necessarily please all types of players. However, the remastered version might not be enough for players who already know it to re-invest in the title

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As a set of work, The Ninja Saviors - Return of the Warriors is a great game to play alone (or even with a couch friend) with a very well-metered challenge level. The game knows what it wants to achieve, who its audience is, and so knows how to handle the scope of the project. If in audiovisual terms it can look for classic elements very competently, with small doses of modernity, the gameplay shines when dealing with simplicity with something sophisticated, although a greater variety of possibilities is lacking. The campaign is short and the replay factor depends on the player's thirst for trophies and perfection, but everything is well dosed to ensure the game doesn't become too repetitive before it's over.

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Ghostbusters - The Video Game Remastered brings back one of the best works ever made to expand movie universes for games. With script and cast on par with what has been seen in theaters, it can maintain a fascinating ambience and unite it with consistent gameplay. This remastered version, however, although it can update some graphics, looks a lot more like a port, since it does not add much to what has been seen before and still needs some improvements, such as localization for our language, something that could not only present the game for a new audience as well as giving it new meanings for those who knew it before.

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Oct 31, 2019

It is a game that brings breathe to a disdained genre, but that seems stuck in a past time. And we are not talking about feudal China.

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76 / 100 - Woven
Nov 22, 2019

Woven is obviously a game aimed at children, something rare nowadays. Analyzing it from this perspective, its visual and narrative characteristics are very appropriate, although it may become repetitive and even sleepy for other audiences. It has great creative ideas, but makes some technical slips away from excellence. But it has many merits and certainly deserves attention.

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Nov 23, 2019

Citadel: Forged With Fire has merit in proposing a classic MMORPG experience with dragons, wizards, orcs, bear and lots of medieval fantasy. It offers a challenging and often fascinating open world sandbox, even though it has some conceptual, technical and aesthetic limitations. Finally, it brings good fighting, construction, and riding mechanics, but it could be more pretentious in narrative terms.

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Dec 14, 2019

Sniper Ghost Warrior Contracts is undoubtedly a competent game for its intended purpose, with functional visuals, gameplay and narrative, albeit far from being innovative. It works well when exploiting precision variables to long range shots, but not so much in other aspects such as exploration and direct combat. Above all, an honest experience.

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Dec 27, 2019

Ancestors: The Humankind Odyssey brings a bold and innovative proposal in terms of the theme and mechanics of experimentation and exploration of an inhospitable and dangerous environment, but it carries too much in some of these aspects and, above all, in the need for numerous iterations, which take the game to a sameness that soon replaces the sense of novelty of the early hours.

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Jan 12, 2020

Aces of the Multiverse is a creative sigh bringing fresh ideas to the sports world, specially to our beloved soccer. With very interesting audio-visual solutions, it stumbles horribly in an overly simplistic gameplay and mainly in the absence of content. It presents some good ideas, but ends up failing for not knowing how to exploit them so well.

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Jan 27, 2020

Journey to the Savage Planet is a very pleasant and intriguing discovery experience, balanced and with a very particular mood. Visually captivating, the game knows how to dose moments of action with platforming, and its crafting system encourages exploration without forcing a tiring repetition and, added to all this, a light and very well told story.

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Feb 14, 2020

Darksiders Genesis is a great (and necessary) isometric hack 'n slash action game and manages, even though it is considered an spinoff, to keep all the essence of the franchise, while taking it to new and promising paths.

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Feb 20, 2020

Bookbound Brigade brings some very interesting innovations to the already traditional metroidvania style, especially in the setting and design of a protagonist ensemble and not a lone hero. It has a very competent level design, but it fails in what could stand out the most: the combat system and the change of formation, leaving an almost contradictory feeling where the fun, from time to time, gives way to frustration.

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Feb 29, 2020

One Punch Man: Hero Nobody Knows triumphs in creating a battle dynamic that accommodates the particularities of its great protagonist and works very well for those already initiated in this universe. Beyond that, it is a game similar to so many other famous anime adaptations, with an extremely simplified combat system and a single class C look.

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35 / 100 - Dawn of Fear
Mar 5, 2020

Dawn of Fear is a poorly executed collection of good nostalgic inspirations. With fickle artistic and technical aspects and garbled gameplay, the game still suffers from technical problems and wrong level design choices that unfortunately flunk its good ideas.

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Katana Kami: A Way of the Samurai Story manages to balance, in a very competent way, a simple, dense and efficient gameplay with a differentiated system of resource and objective management. It brings a very direct story that has its greatest asset in the setting. Menus, canvas elements and even the artistic style bring good ideas, but they also present some problems, and the repetition of iterations can be more tiring than it should.

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Mar 18, 2020

My Hero One's Justice 2 works well within the scope of its proposal with a respectable cast, solid game modes and visuals filled with the pyrotechnics that the franchise got us used to. It takes little risk though, both in terms of gameplay and narrative, relying on the charisma of its characters and elements that worked well in the previous game, creating a solid and fun experience.

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Mar 29, 2020

Townsmen: Kingdom Rebuilt is a good city building and management simulator and knows how to deal with the historical period in which it is located. There is a very diverse range for different buildings and a deep system of production chain and systematization of the economy, although it does not bring anything very original. It carries audiovisual and interface glitches, the vast majority due to the heritage of its mobile origins, but it can be a good option for fans of the genre.

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65 / 100 - The Complex
Mar 31, 2020

In terms of script, photography and art, The Complex dares little, with a direction that is sometimes confusing and problems in the construction of some ramifications that it proposes. However, it entertains and places itself as a good example of the so-called full motion videos, offering a sci-fi suspense that is very suitable for fans of the genre, a certain diversity of significant choices and an audiovisual quality in the average of other similar productions.

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85 / 100 - My Friend Pedro
Apr 2, 2020

If there is one word that can describe My Friend Pedro, it is fluidity. All gameplay is based on the plasticity of movements, the cinematographic choreography and the remarkable moments - by quality or mediocrity - resulting from the player's action. With a disjointed narrative and few post-final incentives, the final result is still very positive, presenting a remarkable, addictive and extremely fun experience.

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Jun 12, 2020

The Last of Us Part II is a visceral and impacting game in many ways. By maintaining a well-determined base of his predecessor and refining the gameplay aspects, he manages to define it as a very cohesive continuation with everything that has been established, at the same time as the adjustments in the display and in fighting this even better finished product.

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