Joseph Allen


45 games reviewed
66.0 average score
70 median score
33.3% of games recommended
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7 / 10.0 - Soulstice
Sep 20, 2022

Soulstice's overwritten story and repetitive second half somewhat dull the catharsis of its glorious throwback hack-and-slash combat, but it's still great fun.

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Sep 23, 2022

Squad 51 vs. the Flying Saucers occasionally overcommits to its retro vibe with punishing and unfair difficulty, but its action is tight and it's charming enough to overlook the flaws.

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7 / 10.0 - Steelrising
Nov 14, 2022

Cagliostro's Secrets presents a reasonably-sized extra chunk of Steelrising that doesn't reinvent the wheel, but gets the job done.

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7 / 10.0 - Elderand
Feb 16, 2023

Elderand is, for better and worse, a fairly by-the-numbers Metroidvania. It does nothing exceptional, but it rarely slips up badly either.

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7 / 10.0 - Planet of Lana
May 22, 2023

Planet of Lana is a perfectly fine, if strangely unambitious, cinematic platformer, hitting all the right notes without writing a new song.

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7 / 10.0 - Lies of P
Sep 13, 2023

Lies of P has excellent combat and a raft of well-designed boss fights, but bad storytelling permeates a sense that you've seen all of this before.

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6.5 / 10.0 - SIMULACRA
Jan 15, 2020

Simulacra 2 is an improvement on its predecessor, but there's further to go. A tighter narrative and better interface design don't quite compensate for sketchy writing and silly horror.

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6.5 / 10.0 - Neon Abyss
Jul 14, 2020

Neon Abyss is occasionally great. It's let down by repetition, uneven difficulty, and the occasional game-breaking bug.

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6.5 / 10.0 - Cyber Hook
Sep 24, 2020

Cyber Hook has an insanely satisfying core gameplay loop. Unfortunately, it doesn't have much else to offer.

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Apr 21, 2021

Shadow Man Remastered infuriates as often as it delights, but it's a solid experience, and Nightdive has done an excellent job preserving it.

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Jun 18, 2021

Ender Lilies: Quietus of the Knights starts out promisingly, with a massive map, compelling exploration, and solid combat. Unfortunately, it collapses into frustrating, overly difficult repetition by the end.

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6 / 10.0 - Hellbound
Aug 4, 2020

Hellbound's core gameplay loop is punchy, satisfying, and cathartic. It's just a shame there's so little of it.

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6 / 10.0 - Mortal Shell
Aug 17, 2020

Mortal Shell boasts responsive combat and gorgeous visuals, but it's let down by rote level design, poor storytelling, and a general unfinished feel.

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Feb 10, 2022

Kingdom of the Dead has solid combat and good level design, but it's let down by an absence of challenge and some severe performance issues.

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6 / 10.0 - Restless Soul
Sep 1, 2022

Whether or not you vibe with Restless Soul's comedy will entirely determine whether you have a good time with it. I'm growing rather tired of self-referentiality in-game humor, and I also like my jokes to come from real characters, so Restless Soul's comedy didn't entirely work for me. If your sense of humor is different to mine, you may find the comedy more tolerable, and if you do, there's a perfectly agreeable quasi-bullet hell adventure to be had here. The whole experience is rather insubstantial and lacks a solid core gameplay mechanic to hang everything else on, but it's got a lot of heart, and that counts for something.

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5.5 / 10.0 - Wildfire
May 25, 2020

Wildfire has a huge amount of potential, but it's let down by frustrating trial-and-error gameplay, clunky controls and poor level design.

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5.5 / 10.0 - Solar Ash
Dec 9, 2021

Solar Ash has a strong core gameplay loop, but its weak story and heavy repetition make it tough to recommend.

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5 / 10.0 - Lost Ember
Dec 2, 2019

Lost Ember is almost a good game. Its animal exploration mechanics are well-realized. Unfortunately, it's bogged down by technical issues, lackluster storytelling, and frustrating event flagging.

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5 / 10.0 - Bite the Bullet
Aug 13, 2020

Bite the Bullet is an aesthetically unappealing mess of ideas. Its shooting has some nutritional value, but it's bogged down by terrible presentation and lackluster execution.

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Shattered - Tale of the Forgotten King is brimming with potential. Unfortunately, it's too buggy, boring, and repetitive to realize that potential.

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