When Horace is good, it's a touching, thrilling experience. When it's bad, it's overly frustrating and too reliant on the dreaded pop culture references.
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Cyber Hook has an insanely satisfying core gameplay loop. Unfortunately, it doesn't have much else to offer.
BPM: Bullets Per Minute has nothing new to offer but its rhythm-based combat. Luckily, that combat is immensely satisfying, even when the surrounding structure can feel a touch empty.
Jenny LeClue - Detectivu won't trouble even detective novices, but its sweet-natured world and strong writing see it through.
Mortal Shell boasts responsive combat and gorgeous visuals, but it's let down by rote level design, poor storytelling, and a general unfinished feel.
Bite the Bullet is an aesthetically unappealing mess of ideas. Its shooting has some nutritional value, but it's bogged down by terrible presentation and lackluster execution.
Hellbound's core gameplay loop is punchy, satisfying, and cathartic. It's just a shame there's so little of it.
Neon Abyss is occasionally great. It's let down by repetition, uneven difficulty, and the occasional game-breaking bug.
Sludge Life offers a very solid first-person platforming experience wrapped in a quirky, unique aesthetic. Its lack of challenge and brevity may put some off, but it's a wild and wonderful trip that deserves to be experienced.
Wildfire has a huge amount of potential, but it's let down by frustrating trial-and-error gameplay, clunky controls and poor level design.