As a soft reboot, Infinity Ward kept the better aspects of Call of Duty (i.e. tight controls, high production value, loads of content) and smoothed out some of its blemishes (i.e. overly simplistic storytelling and an over-reliance on extreme drama). It’s a solid game that mixes things up a little bit but not too radically.
Even if it can be frustrating at times, the challenge feels like it gets paid off when you ultimately clear a stage. It is satisfying. The gameplay isn’t the only satisfying part, either. The graphics, music, and sound effects are wonderful throwbacks, making for a well-rounded indie game.
This could have been a good game tie-in for the Netflix show. It has source material to work with, high in-game production value, and a proven XCOM-style strategy concept. If only the game would actually let you execute some tactical strategy.
Whether you are stealing vegetables from a garden, turning on a hose and getting a person wet, or scaring a kid in order to steal his glasses, it’s all done in a way that is playful and innocent. It’s a game meant to elicit joy and laughter, and it does an admirable job. I just wish it was longer.