David Infante
Senua's Saga: Hellblade II is a visually stunning game with a fantastic sound work to creative a brilliant audiovisual landscape. Unfortunately, the gameplay mostly takes a backseat (for better or worse) and at times can feel repetitive even with the game short duration. That being said, is an ideal experience for fans of the original.
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Scarf is a short experience that don't want to dazzle but is more focused on telling a tight story with some fun and simple mechanics. The ending might be an issue for some people, since the player really need to explore the levels to find the "good ending".
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Harmony: The Fall of Reverie is more DONTNOD, which is good. The game has a clear social critic and quite interesting story that becomes stale due to the nature of its gameplay since it could get a little boring even if the game isn't quite long.
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Street Fighter 6 is an attempt of fixing the mistakes Capcom made with SFV. The game definitely took the criticisms to heart and shipped the sequel not only in a better state but also with a ton of content made for newcomers and veterans alike.
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Burning Shores is a great additional content just like The Frozen Wilds. Althought some times might feel more a prequel for a sequel instead of its own story, this content takes advantage of the PS5 showing a fantastic dilapidated Los Angeles.
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Due to its time on Development Hell, is kind of a miracle that Dead Island 2 came out. That being said, the game feels okay-ish, is better that you thought it could be (specially due to Dambuster's track record) but still fell short of expectations. If you enjoyed the original games you'll have a good time, otherwise it can be a quite forgettable experience.
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Batora doesn't re-invent the wheel but it does have some quite interesting narrative beats, although the story can be a little bit predictable the mythology works great in a lot of aspects.
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Lightfall feels like a step back in the grand arch of Destiny after the fantastic The Witch Queen. The content does have some neat ideas and Neomuna looks pretty great but Strand doesn't feel as game changer as it should and the story feels more like preview of what's coming during the year in different seasons but not a fully fledged campaign as the latest expansion.
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After the divisive ending of the third game, Bayonetta Origins shows a new set of mechanics with various degrees of success. The relation between Cheshire and Cereza is well crafted and developed, although even with a lot of heart and charisma the game can feel a little predictable in the narrative sense.
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While more remembered by the controversy, Hogwarts Legacy offers a quite fun world and some interesting mechanics for the player to experiment and that although a bit formulaic is pretty fun. That being said, the game lacks a lot in the story department and definitely some things could be improved in the sure sequel that Avalanche is developing.
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Odyssey adapts in a great way the Turn-based mechanics of Persona for a franchise that is known for its bombastic action. Some side quests can feel quite repetitive as the game progresses, but is a must for every One Piece RPG fan.
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After more than a year of Nintendo exclusivity, No More Heroes 3 arrives to PC, PlayStation and Xbox consoles. The sequel definitely performs better in this new consoles and still is one of SUDA51 best works, although even with the Cel-Shading art style, the game can feel a little bit underwhelming graphically.
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River City Girls 2 improves everything that the first game lacked, that might feel a little bit underwhelming but the game focused in it's gameplay and also gives its characters some depth which is something quite welcome for a game in the genre.
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At first glance, The Entropy Centre might look like a Portal clone even in its mechanics can feel very similar, but Stubby Games make the game stand on his own with its puzzles and characters creating a fantastic game for the puzzle fans.
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Bayonetta 3 maintains its frenetic gameplay and action that's classic for the franchise and the studio. Unfortunately some narrative decisions hamper the potencial of the game and doesn't quite stick the landing with the fans and the universe as a whole.
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Gotham Knights is one of those games that looks and plays better that we thought and when it works, it works great. Unfortunately the game can't escape the shadow of a much richer Arkham Trilogy even if its setting is in another universe.
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Requiem improves everything that Innocence lacked during its first release. Without a doubt Asobo took note and reached new highs with this game. Unfortunately the performance isn't on par of what you would expect, that being said it still is a fantastic game that looks and feels like a AAA release from any big publisher in the market.
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Splatoon 3 improves a lot of the little nooks and cranies from the latest installment in the series. Its campaign and gunplay is better than ever, but at the same time it doesn't feel as fleshed out as it should, but even if is more Splatoon, that is pretty good in a way.
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South of the Circle presents a fantastic story about losing ourselves and our values only to fit in the society. The narrative is slow but the payoff is definitely worth the time. Unfortunately even using Life is Strange as template, the mechanics feel undercooked and not as functional as in other games.
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SuperMash show a lot of interesting ideas with its gameplay, but after a long time of play some of its mechanics can feel dated or might go to common places which affects its efficiency in the long run.
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