Nerfeados
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Senua's Saga: Hellblade II is a visually stunning game with a fantastic sound work to creative a brilliant audiovisual landscape. Unfortunately, the gameplay mostly takes a backseat (for better or worse) and at times can feel repetitive even with the game short duration. That being said, is an ideal experience for fans of the original.
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Jusant is a fantastic game. The music, atmosphere and gameplay is delightful and one of Dontnod best games this year. The environmental storytelling is great but might not work as well with some people but that doesn't take much for the whole narrative. And yes... you can pet the Ballast.
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Scarf is a short experience that don't want to dazzle but is more focused on telling a tight story with some fun and simple mechanics. The ending might be an issue for some people, since the player really need to explore the levels to find the "good ending".
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The Case of the Golden Idol is a brilliant game. Instead of relying on complex puzzles to try and confuse the user, Color Gray makes everything about observation and just sheer analysis to create a brilliant experience for the player. This game is ideal for fans of masterpieces like Return to the Obra Dinn.
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After the bad decisions Visual Concepts and 2K took with games like WWE 2K20, AEW: Fight Forever needed to be a solid game so it could replace the wrestling IP. Unfortunately Yuke's work in this game is ok-ish. The game have a lot of ideas but the execution is quite lacking in some aspects, and feels more like a test of what the studio wants to do with the IP instead of a Guns blazing entry to try and take the reigns of the wrestling genre.
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Pikmin 4 is a solid evolution of the formula we've seen after the first release on GameCube, Oatchi and the night expeditions are the highlight of the game. That being said, the game feels like it could've been more robust in its mechanics and the Multiplayer/Co-Op aspect leaves a lot to be desired.
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Fights in Tight Spaces creates a great gameplay loop between its deckbuilding and turn based combat. Visually might feel a little sterile at times, but part of the charm is the way it kind of plays like a simulation agencies might train agents and how good the player might be improvising on the fly.
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Crime O'Clock is a quite interesting execution of Where's Waldo in a Time Travelling game. The game have some compelling puzzles but unfortunately the story pacing and repetitiveness between the eras makes it feel longer of what it really is bringing the whole experience down with it.
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Viewfinder is a brilliant puzzle game. Taking inspiration of games like The Witness or Portal, Viewfinder is not only accesible for people not too fond of the genre but also has a great difficulty curve without feeling too handholdy. The game has a great pacing and doesn't overstay its time, although the story and its characters might be a little more robust.
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Killer Frequency takes the slasher genre and adapts it to a great game without using cheap scares, but instead focusing on the human side instead of the Bloody one. Its mechanics could be more deep but the whole idea of a DJ trying to save as much people as possible is simply fantastic and accomplishes a great balance between tense situations and some slapstick comedy.
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The Last Worker has a fantastic message regarding Capitalism and how big companies rainbowash or exploit its workers for their own gain. As a kind of adaptation of a VR game to console, the experience suffers a bit due to some mechanics feeling better in the peripheric instead the controller.
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F1 23 is more of the same. Codemasters created a great package for the fans of the sport and a good enough tutorial (under the Braking Point campaign) for the newcomers. Without a doubt the game is pretty polished and a fantastic experience for the people that love the F1. The only black spot is Braking Point regarding mechanics, which aren't pretty deep and doesn't prepare you for how hard is gonna be the career mode regarding mechanics like Tire management or the whole R&D.
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The Bookwalker: Thief of Tales starts with a not so neat presentation, that evolves in a different game once we start delving into the narrative. Without a doubt the game tries to mix adequately and even if it doesn't do it well as often as I might like, the narrative as a whole helped to make the experience a lot better.
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Harmony: The Fall of Reverie is more DONTNOD, which is good. The game has a clear social critic and quite interesting story that becomes stale due to the nature of its gameplay since it could get a little boring even if the game isn't quite long.
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Classic Racers Elite is a reminder of how important first impressions are, the game have some solid driving and clear ideas of what Vision Reelle wanted in the game but the UI of the game is at odds with the presentation in general. Also the lack of variety in the events makes the experience feels tedious after a few hours.
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more8bit deconstruction of the Soulslike genre is a welcome experiment regarding gameplay and even from a narrative standpoint Bleak Sword DX is pretty interesting but, there's a lot of QoL from the genre that the game could have implemented in this deconstruction without affecting the game greatly, that makes it hard to recommend even to Soulslike die hard fans.
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Street Fighter 6 is an attempt of fixing the mistakes Capcom made with SFV. The game definitely took the criticisms to heart and shipped the sequel not only in a better state but also with a ton of content made for newcomers and veterans alike.
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Between a simple presentation and a deeply personal story, Sunnyside Games crafted a great game that has a lot of highlights in the visual side and combat, but is hard to recommend due to its short length, lack of replay value and finicky platform controllers in some precise moments of the gameplay.
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The first game definitely carved a name in the Roguelike genre, after a period of Early Access and releases on Xbox and Switch Rogue Legacy 2 is a fantastic experience that kept what make the first game so successful and improving a lot of elements elevating the whole experience to a new level.
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If you asked me how viable a game like DOOM in acid might be, my answer definitely would have been no. Post Void kind of proves me wrong, the game is a solid and short experience that definitely is worth a shot in case you're looking for a different FPS experience in consoles.
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