Nerfeados's Reviews
The Bookwalker: Thief of Tales starts with a not so neat presentation, that evolves in a different game once we start delving into the narrative. Without a doubt the game tries to mix adequately and even if it doesn't do it well as often as I might like, the narrative as a whole helped to make the experience a lot better.
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Harmony: The Fall of Reverie is more DONTNOD, which is good. The game has a clear social critic and quite interesting story that becomes stale due to the nature of its gameplay since it could get a little boring even if the game isn't quite long.
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Classic Racers Elite is a reminder of how important first impressions are, the game have some solid driving and clear ideas of what Vision Reelle wanted in the game but the UI of the game is at odds with the presentation in general. Also the lack of variety in the events makes the experience feels tedious after a few hours.
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more8bit deconstruction of the Soulslike genre is a welcome experiment regarding gameplay and even from a narrative standpoint Bleak Sword DX is pretty interesting but, there's a lot of QoL from the genre that the game could have implemented in this deconstruction without affecting the game greatly, that makes it hard to recommend even to Soulslike die hard fans.
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Street Fighter 6 is an attempt of fixing the mistakes Capcom made with SFV. The game definitely took the criticisms to heart and shipped the sequel not only in a better state but also with a ton of content made for newcomers and veterans alike.
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Between a simple presentation and a deeply personal story, Sunnyside Games crafted a great game that has a lot of highlights in the visual side and combat, but is hard to recommend due to its short length, lack of replay value and finicky platform controllers in some precise moments of the gameplay.
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The first game definitely carved a name in the Roguelike genre, after a period of Early Access and releases on Xbox and Switch Rogue Legacy 2 is a fantastic experience that kept what make the first game so successful and improving a lot of elements elevating the whole experience to a new level.
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If you asked me how viable a game like DOOM in acid might be, my answer definitely would have been no. Post Void kind of proves me wrong, the game is a solid and short experience that definitely is worth a shot in case you're looking for a different FPS experience in consoles.
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Super Meat Boy was lightning in a bottle and the IP has been trying to replicate this success ever since, Dr. Fetus' Mean Meat Machine is one of the most interesting spin-offs. The whole Puyo Puyo gameplay is good but not enough to support many ideas the game have in store so everything ends up feeling not quite cohesive.
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Trifox definitely have some great ideas in mind and the idea of mixing a Twin Stick Shooter with a Platformer could be a fantastic project. Unfortunately the game feels like they just placed both mechanics and called it a day, instead of try and merge them in a fun or different way.
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LEGO 2K Drive is a pretty fun and charismatic game, Visual Concepts nailed the driving part. The cinematics are quite funny regarding characters or some concrete events inside the narrative. Unfortunately the game might feel repetitive with time and the whole "explore the map" so you can find the activities or collectibles is not as good as you might think.
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Remaking a game as emblematic as System Shock isn't an easy task, Nightdive commited to the important details to make the game shine for new audiences. In an effort of keeping everything almost intact and try to update it for this new generation (and consoles) some elements feel more outdated than it should or that came out short compared to other games in this day and age.
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CONVERGENCE was a surprise. As someone that isn't too keen on League of Legends lore, the game commits to a balance between Lore fans and newcomers with a lot of success. For a Metroidvania, the exploration is pretty straight forward and quite simple if you're looking for a deeper experience in the Genre.
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Wishfully crafted a visually striking game and a lovely friendship between Lana and Mui. The game wants to be a simple experience regarding mechanics and story although the duration might be short for some people that are looking for something greater.
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The whole concept of Have a Nice Death is quite interesting and the Burnout part feels kind of relatable, unfortunately the game have a good combat but a progression that leaves a lot to be desired compared to other games of the genre. There's a lot of good things in there, that might be more polished in a sequel.
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Dredge is one of the surprises of the year. Inside a relaxing fishing game, a Lovecraftian story hides in the beautiful debut from Black Salt Games. The game is great for people that are looking for a easygoing game with a little bit of tension and some side quests that work great with the whole mystery.
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Terra Nil is a fantastic strategy game, one that only an studio like Free Lives could have developed. The idea of an inverted 4X where the objective is create more nature and reduce the human footprint works great in hindsight, that being said some mechanics are not as intuitive as you might think specially in the latest leg of the game.
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The 10th Anniversary version of Q.U.B.E. is ideal for the people that played the original and wants to see a new side of the game with the Director's Cut content. Using queues we saw in Portal and it's sequel, is definitely a noteworthy game although narrative issues might bring the experience down if you want a more conclusive story.
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Strayed Lights is one of those small but curious games. The game leans into the parrying mechanic you might find in a soulslike and centers around it creating a great gameplay loop that might be a little bit short for some people, but is worth the experience.
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Resident Evil 4 is Capcom at it's best. When you thought the multiple ports of the original might make this Remake feels outdated or "money-grabby", is definitely worth the price of entry even if you've played every version of the original game.
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