Manuel Eichhorn
- Need for Speed: Hot Pursuit
- Dragon Age: The Veilguard
- The Legend of Zelda: Echoes of Wisdom
More games like Beyond Blue should be out there: Even if it cannot unfold it's complete potential, it's a mighty, worthwile and teaching game about the world's oceans, wales and dangers that are threatening the world's most important ecosystem. Beyond Blue is a shortish experience but it's worth every minute.
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Deck of Ashes is a card game as it should be: It has a lot of variety and deep mechanics. The beautiful game world is also great. Four different characters with their own story and a reasonable roguelike system complete the package.
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Island Saver is a great game for kids and for parents looking for a good program for their children to play and learn at the same time. Island Saver does a good job in teaching about money, taxes and currencies and is, at the same time, a funny and worthwile experience.
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Storm Boy is a game that I find really hard to recommend. It's really short, for sure. You'll complete it in around 30 minutes. It could still be a nice adventure for families as it's an atmospheric and visually good experience. The minigames, however, don't work very well and it's somehow also missing the deepness of Colin Thiele's story. Storm Boy: The Game can be a solid addition to the 2019 film, but not much more.
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SnowRunner is an exciting game - despite it being so slow. It's a game for hardcore players with patience and endurance. Even the last mile can mean a stop to your journey. The game gives you a lot of freedom - three open worlds are yours to explore with many quest to fulfill. It's up to you which you tackle first, but you need to decide which upgrades or new vehicles are necessary to get first. SnowRunner has beautiful environments with a great atmosphere - there are some technical hiccups like small fonts and complex menus but it's overall an enjoyable experience for everyone who likes this kind of simulation.
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I was surprised by A Knight's Quest: I didn't expect the game to be so big. The world is a bit static at the beginning but later on it convinced me with big areas, enough to do and a good design. The protagonist learns step by step and you unlock more to do as you go. There are some technical flaws, bugs and not every quest delivers a clear indication about what to do. The storytelling is also very simple - however, I enjoyed Rusty's journey.
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Operencia: The Stolen Sun shows how a really compelling game can be created with rather simple methods. It's doesn't really exceed in any area, but Zen Studios makes the best out of every element it uses. Combat is demanding, exploring is fine and the puzzles are varied and logical. The world is beautiful and also the Switch port deserves praise.
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Lost Words: Beyond the Page is a fresh experience when you look at its narration, gameplay and story. It's visually beautiful and combines two stories in a very creative manner. It also depicts the creative process very well. But every story needs a good editor - there are some annoying mistakes in the German translation and some mechanics don't work as intended. Also, the game doesn't seem to be too optimized for the powerful Stadia platform. Google's acquired a good game as a timed exclusive, however, time for polishing was obviously missing.
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Many other games can learn a lot from A Plague Tale: Innocence. It features a superb story with realistic characters and nice coming-of-age parts as well as a world with a superb atmosphere. While there are some mechanic hiccups here and there, gameplay is a well-done mix of the elements and remains fresh. There's also a top-notch visual and technical quality that I would like to see in more games.
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Iron Danger prides itself in its combat and time manipulation system. It does so well deserved. The game's second highlight is the wonderful world. Levels are small, but varied and just beautiful. It's a pity there aren't more interaction possibilities outside of combat and that the narrating remains rather dull. Friends of tactical gameplay (and great worlds) shall take a look at Iron Danger!
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Persona 5 Royal does nearly everything right: It's a huge RPG with an interesting setting and a superb story that catches you from the first minute. It has an unbelievable amount of complex system that work perfectly together. Translations are a first in the Persona series and will make the series gain a bigger audience - which is well deserved. You can spend hundreds of hours with the thieves and it doesn't get boring!
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Wolcen: Lords of Mayhem nearly turned out as the game I expected. I love my freedom in developing and mastering my own character. Boss fights are epic and the world generally good. There are bugs, however, that shouldn't be in the game. Difficulty ranges from far too easy to too hard in comparison - the boss fights are good but you're not prepared after many too easy passages. I had a lot of fun with Wolcen and think it's a good game. When the developers hold their word, it could turn out great in the future.
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Conglomerate 451 is an enjoyable experience and reminded me of my love to dungeoncrawlers. While setting and story are convincing, balancing and fine tuning are lacking. While gameplay is complex and rewarding, flaws like awful sound effects make Conglomerate 451 a good, but not very good title.
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Ciel Fledge has an interesting concept. It keeps you motivated to play one ingame week after another for quite a few hours. However, it fails to deliver the surprises that you're expecting. What remains is an interesting setting and many good stories but major parts of the gameplay, like the combat, remain dull.
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Darksiders Genesis is a great addition to the series. It features a complex and diverse gameplay and while it may get frustrating at times, everything can be managed in single-player as well as the good co-op mode. The menus are a bit overloaded and I had something like a love-hate relationship to Darksiders Genesis. Overall, the good parts prevail.
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