Rachel Sharpton
Sadly, because of the lackluster characters in Perils of Man, the game cracks under the weight of its own storytelling. What we're left with is aimlessly poking around in a room trying to find which two things go together and which inventory item will solve the puzzle to progress the game forward. When you strip away rich story from point-and-click games, you're really not left with much else. Like baking, each ingredient must be precisely mixed, or else you just end up with a really in-depth clicking simulator.
Let me put it this way—Cities: Skylines made a sim game fun for me, and that's quite a feat. Though it's not something I would normally play, I had a lot of fun fiddling around with the options and just figuring out how things worked. I didn't feel like my hand was being held, but I also didn't feel like I was being asked to fly a transcontinental flight just because I had watched a documentary about World War II fighter planes. Maybe it's not the most accurate city simulation, but in my opinion, it's definitely the most fun.
Grim Fandango manages to feel fresh in a crowded gaming market. Its bright colors, foreboding setting, and compelling story kept drawing me back. When every side character comes alive with personality, that's when you know the writing is good and the game has staying power. On top of that, you drive around in a car called the Bone Wagon. Who knew the afterlife could be so much fun?
This HD remastered Resident Evil preserves the original experience of the game for fans who have their rose-tinted glasses polished and ready to go. From a next-gen standpoint, there are just too many things that get in the way of an enjoyable and immersive gaming experience.