I’m a big fan of point and click adventure games, and Encodya was such a genuinely earnest attempt at capturing the magic of the genre that I’m disappointed I didn’t enjoy it more. I wanted to like it, the whole time I was playing I was waiting for a moment when I would realise that I was loving the game, but it never came. It was too referential and the puzzles too simple for it to capture the feeling of a King’s Quest or Monkey Island. I can see elements of what is a very good game, but as a whole, it falls a little flat.
What Blue Fire has to offer in the platforming department is undeniably impressive. It does a great job of making simple mechanics engaging and interesting to learn while still providing a fair and balanced challenge. It is a pity that the game shows its lack of polish in some areas, especially the frequent crashes to desktop, something that is hard to forgive in a game with an already frustrating save system
Alba: A Wildlife Adventure was a joy to play. When I first picked it up I was planning to only play about half an hour, but I was so hooked that I ended up finishing it in one sitting. During times of stress, a game like this is perfect with its friendly world and characters, alongside a very zen gameplay loop that will keep you snapping photos of the elusive Great Tit for hours. I didn’t expect to enjoy it as much as I did, but it happened to be exactly what I needed. I hope it can be that game for someone else too.
I love Kingdoms of Amalur, and Re-Reckoning hasn’t changed that. This is a game that wasn’t loved enough at its original release and I pray that it gets all the attention it deserves this time around. If you are a fan of action RPGs I implore you to give Amalur at least a moment of your time. You won’t regret it, I promise.
Overall Spinch is a feast of colour and everything is so interesting to look at and absorb, but the game is very clearly designed to be difficult. The length between checkpoints is just too long, especially with much harder modern platformers using more forgiving checkpoint systems. Difficulty needs to be counteracted with speed, if every time the player falls into a pit they have to watch the camera scroll all the way back to their last checkpoint, it begins to feel like such a waste of time. Spinch is definitely a game for people looking for a challenge, and is not going to be easy to stick out if you’re someone looking for casual fun.