Chicory: A Colorful tale is an adorable little adventure with clever puzzles, cute writing, characters and hardstyle. The painting mechanics are incredibly well utilized and keep the gameplay constantly fresh while the gripping story keeps you wanting to play more and more. It also has plenty of secrets and items to find that keep the game replayable if you want to continue exploring. These things alone would make a good game, but the intelligent and heartfelt story is what makes it amazing. You learn so much about the characters and yourself while playing Chicory and it teaches such wonderful lessons that are applicable to anyone of any age. The writing and the world work together so perfectly to create an experience that is both fun and cute, while also being deeply profound. It isn’t a grand, sweeping story. It is small, it is personal and it hits incredibly close to home.
If you haven’t played Mass Effect already and are looking for the best way to do so, the Legendary Edition will be the way to go. It has all of the games in one convenient package, along with all of the DLC. With the improvements to load times, it is absolutely the definitive way to play Mass Effect on console. Going back to it after all these years proved that it still holds up as an amazing story-driven game that is absolutely worth your time, even if Shepard still doesn’t know how to close their hands.
If you are looking for a new game to chill out with, Cozy Grove is definitely going to scratch that itch. It has enough in common with other life simulation games to make you feel comfortable, whilst still being different enough to have its own identity. I can’t speak to how much longevity this title has, but I do know that every moment for me has been a joy. So put on your Spirit Scout sash and head to the island, you’re going to love it!
While I do have a few complaints with Story of Seasons: Pioneers of Olive Town, overall I really enjoyed the time that I spent with the game. The actual meat of the gameplay is really satisfying with a lot of more modern gameplay ideas to freshen up the already well-loved franchise. The characters are very sweet and lovely and the cows are so round and adorable.
I’m a big fan of point and click adventure games, and Encodya was such a genuinely earnest attempt at capturing the magic of the genre that I’m disappointed I didn’t enjoy it more. I wanted to like it, the whole time I was playing I was waiting for a moment when I would realise that I was loving the game, but it never came. It was too referential and the puzzles too simple for it to capture the feeling of a King’s Quest or Monkey Island. I can see elements of what is a very good game, but as a whole, it falls a little flat.
What Blue Fire has to offer in the platforming department is undeniably impressive. It does a great job of making simple mechanics engaging and interesting to learn while still providing a fair and balanced challenge. It is a pity that the game shows its lack of polish in some areas, especially the frequent crashes to desktop, something that is hard to forgive in a game with an already frustrating save system
Alba: A Wildlife Adventure was a joy to play. When I first picked it up I was planning to only play about half an hour, but I was so hooked that I ended up finishing it in one sitting. During times of stress, a game like this is perfect with its friendly world and characters, alongside a very zen gameplay loop that will keep you snapping photos of the elusive Great Tit for hours. I didn’t expect to enjoy it as much as I did, but it happened to be exactly what I needed. I hope it can be that game for someone else too.
I love Kingdoms of Amalur, and Re-Reckoning hasn’t changed that. This is a game that wasn’t loved enough at its original release and I pray that it gets all the attention it deserves this time around. If you are a fan of action RPGs I implore you to give Amalur at least a moment of your time. You won’t regret it, I promise.
Overall Spinch is a feast of colour and everything is so interesting to look at and absorb, but the game is very clearly designed to be difficult. The length between checkpoints is just too long, especially with much harder modern platformers using more forgiving checkpoint systems. Difficulty needs to be counteracted with speed, if every time the player falls into a pit they have to watch the camera scroll all the way back to their last checkpoint, it begins to feel like such a waste of time. Spinch is definitely a game for people looking for a challenge, and is not going to be easy to stick out if you’re someone looking for casual fun.