Tyler Wilde
A jog-fest with sluggish combat and inconsistent stealth, but a story that will pull you toward the end anyway.
It's got well-observed characters and some genuinely weird moments, but the actual bug hunting isn't much fun.
An inventive puzzle game that's too short and easy to recommend—worthwhile only for the novelty of its concept
Homefront: The Revolution feels slapdash, and after the initial fun of learning its systems, drab repetition reveals obvious exploits.
A competent action RPG with real challenge that lets you get a little too powerful—that is, if your PC is powerful enough to run it without crashing.
There are beautiful and tragic scenes, songs, and passages to find in WTWTLW's journey, but they're spread far too thin.
The combat is fun in parts and the characters grew on me, but so much more of Bound by Flame is tedious, frustrating, and unpolished.
A smorgasbord of spectacular WW2 action scenes, none of which are excellent, and some of which are downright unfun.
A beautiful action movie that punishes improvisation, with under-populated multiplayer that can’t compete with a nine-year-old game.
Tharsis is well made, but not well designed—an attractive, interesting board game idea, but only the first draft.
The sentimental, dull, superficially interactive story isn't worth a few cute moments and some interesting surrealism.
Dangerous Golf has a good variety of levels and lots of stuff to destroy, but offers weak, unsatisfying control over that destruction.