Loot River’s pitch is a strong one. Described as “Dark Souls meets Tetris,” Loot River is a roguelike wherein you move platforms (often in the shape of Tetris blocks) around while fighting enemies in Souls-like combat. It’s a roguelike that combines light puzzle solving in how to navigate the game’s tight corridors using the large platforms (especially when you’re trying to grab a treasure chest) and the lethal nature of Souls-like combat splendidly.
Tunic is defined by its mysteries. It’s a game that purposefully obfuscates much of the experience. Its world is packed full of secrets to find and hidden puzzles to solve. It gives back as much as you’re willing to invest. It can just be a simple adventure starring a cute fox. Or it can be a really involved puzzle that requires a ton of patience and fortitude to solve. I’m very excited to see everyone else get their hands on Tunic and start figuring out its many mysteries. I expect everything will be cataloged and be a quick google search away in due time, but until then, the process of discovery should be a fun one.
When Tails of Iron works, it works. There’s a weight to combat that makes each hit feel powerful, the sounds of weapons clanging against each other and the smooth animations demonstrating the force put behind each strike. It’s fast and lethal, a few good hits all it takes to be within death’s grasp. It’s difficult, but thrilling when everything clicks. But there’s only so much I can push through the less enjoyable sections, only so much I can bang my head against the wall that is certain bosses before I lose interest.
The ways you can use your abilities to end fights as quickly as they begin never gets old. Every time a fight occurs, I welcome it. There’s a speed and efficiency to it that makes even the smallest skirmishes fun to partake in. The range of abilities you can use plays no small part in that, but it’s mainly just how good it feels to move around and how the degree of control you have enables you to perform all sorts of wild moves. Arcade-style space shooters of this style aren’t as common these days as the games hew toward simulation with regard to flight, which makes Chorus all the more welcome a surprise.
Dreamscaper rewards patience. It may not have immediately pulled me in, but sticking with it was ultimately worth it. In part because the wait wasn’t huge, but also because the majority of my time with it has been worthwhile. It’s a very satisfying game to play once it finds its rhythm. Roguelikes are a crowded genre with plenty of games vying for attention, and Dreamscaper is one definitely worth your attention.
Chances are you when you hear about shoot-‘em-ups, you think of the bullet hell variety. Constant hails of gunfire filling the screen, leaving hardly any room to breathe. Rigid Force Redux isn’t nearly as intense, instead allowing you to easily decimate everything in your path and focus on trying to maximize your score. It’s a comparatively more relaxed style of shooter. Challenging, but not as daunting as some of its peers.
Bobbing and weaving through hails of gunfire, frantically trying to intercept bombs, taking down any enemies you can wherever you can all the while: Jet Lancer is at its best in these moments. For as tough as it can be sometimes (though thankfully it does include a nice suite of difficulty and accessibility modifiers you can activate at any time), when it all comes together, it’s sublime.