Callum Rakestraw
It’s easy to imagine another version of Card Shark where every trick becomes far more involved on the input side of things to try creating a more one-to-one imitation of the movements, thereby making every step a more delicate process. And that version might be good too, but that they can feel satisfying to pull off with such simple inputs while still seeming complex is a definite achievement; not only for the way it makes them more easily accessible but the ways it still feels like you’re shuffling the deck or pulling sleight of hand maneuvers.
Tunic is defined by its mysteries. It’s a game that purposefully obfuscates much of the experience. Its world is packed full of secrets to find and hidden puzzles to solve. It gives back as much as you’re willing to invest. It can just be a simple adventure starring a cute fox. Or it can be a really involved puzzle that requires a ton of patience and fortitude to solve. I’m very excited to see everyone else get their hands on Tunic and start figuring out its many mysteries. I expect everything will be cataloged and be a quick google search away in due time, but until then, the process of discovery should be a fun one.
Why hours of failure is worth enduring for the sweet taste of victory, if only for a second. There may be a few skill hurdles to overcome at first, but once you best them, 10 Second Ninja is nothing short of sublime.