Emanuel Maiberg


15 games reviewed
67.6 average score
73 median score
14.3% of games recommended
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Nov 5, 2013

There's no point in detailing Ghosts' plot because Infinity Ward didn't put much work into writing it.

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70 / 100 - Strike Vector
Feb 1, 2014

Strike Vector's aerial combat is brilliant and beautiful, but it needs to be put into a package that does it justice.

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Feb 12, 2014

Neither a good LEGO game nor tribute to the movie—at best, The LEGO Movie Videogame is enough fun to be called a functioning promotional product.

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77 / 100 - Loadout
Feb 20, 2014

Loadout's gun customization and well executed twists on shooter staples make it a free-to-play game that doesn't feel like a compromise.

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78 / 100 - Cloudbuilt
Apr 9, 2014

Cloudbuilt's platforming-as-time-trial-racing premise puts Sonic to shame, but its visual design detracts rather than supports it.

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80 / 100 - Shovel Knight
Jul 2, 2014

Shovel Knight lovingly recreates the simple pleasures of 8-bit platformers and improves on them with modern ideas that make every level different and worth playing.

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55 / 100 - Abyss Odyssey
Jul 19, 2014

A delightfully weird aesthetic is wasted on a fighting game-platformer hybrid with shallow combat and structural twists that failed to grab me.

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60 / 100 - Hack 'n' Slash
Sep 19, 2014

Hack 'n' Slash starts as a clever game about game design, but ends up feeling like homework.

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Sep 24, 2014

Defense Grid 2 isn't just another tower defense game, it's the best​ tower defense game.

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Oct 3, 2014

Should have been a great, massive RTS in the tradition of Total Annihilation and Supreme Commander, but crippled by technical issues.

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