Defense Grid 2 isn't just another tower defense game, it's the best tower defense game.
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Shovel Knight lovingly recreates the simple pleasures of 8-bit platformers and improves on them with modern ideas that make every level different and worth playing.
My main complaint is that there isn't enough of it—clever puzzles, shooting, and platforming have zero fat, and make its four hours fly by.
Cloudbuilt's platforming-as-time-trial-racing premise puts Sonic to shame, but its visual design detracts rather than supports it.
Loadout's gun customization and well executed twists on shooter staples make it a free-to-play game that doesn't feel like a compromise.
Dungeon of the Endless borrows from many games to create something new, and it's a fun challenge, even if there isn't much reason to beat it more than once.
Gravity Ghost hits the notes of big-budget platformers on a smaller scale; its story fumbles along the way, but it's short and sweet.
Strike Vector's aerial combat is brilliant and beautiful, but it needs to be put into a package that does it justice.
Hack 'n' Slash starts as a clever game about game design, but ends up feeling like homework.
Should have been a great, massive RTS in the tradition of Total Annihilation and Supreme Commander, but crippled by technical issues.