Emanuel Maiberg


15 games reviewed
67.6 average score
73 median score
14.3% of games recommended
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Sep 24, 2014

Defense Grid 2 isn't just another tower defense game, it's the best​ tower defense game.

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80 / 100 - Shovel Knight
Jul 2, 2014

Shovel Knight lovingly recreates the simple pleasures of 8-bit platformers and improves on them with modern ideas that make every level different and worth playing.

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My main complaint is that there isn't enough of it—clever puzzles, shooting, and platforming have zero fat, and make its four hours fly by.

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78 / 100 - Cloudbuilt
Apr 9, 2014

Cloudbuilt's platforming-as-time-trial-racing premise puts Sonic to shame, but its visual design detracts rather than supports it.

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77 / 100 - Loadout
Feb 20, 2014

Loadout's gun customization and well executed twists on shooter staples make it a free-to-play game that doesn't feel like a compromise.

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Oct 27, 2014

Dungeon of the Endless borrows from many games to create something new, and it's a fun challenge, even if there isn't much reason to beat it more than once.

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75 / 100 - Gravity Ghost
Feb 4, 2015

Gravity Ghost hits the notes of big-budget platformers on a smaller scale; its story fumbles along the way, but it's short and sweet.

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70 / 100 - Strike Vector
Feb 1, 2014

Strike Vector's aerial combat is brilliant and beautiful, but it needs to be put into a package that does it justice.

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60 / 100 - Hack 'n' Slash
Sep 19, 2014

Hack 'n' Slash starts as a clever game about game design, but ends up feeling like homework.

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Oct 3, 2014

Should have been a great, massive RTS in the tradition of Total Annihilation and Supreme Commander, but crippled by technical issues.

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