Your mileage with Treadnauts will vary wildly, depending on how much you make use of multiplayer and how determined you are to unlock everything. From my experience, maxing out at level 30 took a little over 11 hours. While it requires a fair amount of time to complete, the single player Target Test mode loses its luster after the first couple dozen stages and devolves into a chore. If this is the kind of game you plan to regularly spring on unsuspecting friends or break out at get-togethers, the $10 price tag might just be worth it. Otherwise, waiting for a price drop, or a patch for some of the performance issues, is likely the way to go.
It’s disheartening to see a game with a solid concept that badly needed more work before being released. With how exploitable the AI is, I wound up needing less than nine hours to finish Story Mode, four of those coming after discovering the “V” strategy. Even if the bugs were fixed, Ganbare! Super Strikers has some glaring problems in its game mechanics which lead to lopsided teams and unbalanced matches. The limited customization and lackluster Story Mode are the missed penalty shot that seals it for me. I do hope the developer keeps updating and adding onto what’s here as I did enjoy the core gameplay. However, for $10 I can’t in good faith recommend this in its current state.
It’s safe to say Juggler Games hit their mark with My Memory of Us. I was thoroughly entertained throughout and even as a jaded adult who doesn’t like children, I was completely invested in what happened to the kids and the people around them every step of the way. It’s a bit short, taking less than five hours to finish, but even so I’d still pay the $18 asking price for it. What it may lack in replay value it makes up for in a charming, imaginative world and the struggle of two friends trying to stay together as outside forces seem destined to keep them apart.
Fire Pro Wrestling World has a number of minor, but noticeable flaws in its execution. What saves it from a death-by-a-thousand-cuts scenario is that the creation options and the gameplay (mostly the gameplay) are simply too fun to rate this game anything below above average. While the PC version can be and has been modded to hell and back, the PS4 version is a solid option with a dedicated, creative community behind it. The base game’s asking price is $50, with the season pass for extra content down the line costing another $50. Even without the season pass I’ve more than gotten my fill, clocking in over 35 hours and counting across the whole game. Either tap into that fighting spirit or, as Taka Michinoku says, “Just! Tap! Out!”
This is unacceptable for a $5 game, let alone Crimson Keep’s $20 asking price. After dozens of attempts and five hours I will never get back, I managed to get to the third level once, then almost immediately starved to death. Crimson Keep is a thrown-together mess that feels like it only got halfway through its development cycle before being shoved into the limelight. The only people I could possibly recommend this game to are the most hardcore eShop collectors, but that’s only if my conscience stops screaming at me to take that statement back. I don’t know if the Steam version is any better, but because of this I have no desire to find out. Give this a hard pass and randomly generate your way to something better.
With the main game split into eight acts, it took me a little over four hours to get through Engage mode. There is some enjoyment to be had floating around a derelict space station for a bit, but in the end it comes off as a game which isn’t bad per se, doesn’t particularly excel at much. The various design pieces don’t quite fit together, but are forced to fit like an impatient kid with a 100-piece jigsaw puzzle. For $19.99, considering how short the game ended up being and the technical issues affecting the experience, I’d give Downward Spiral: Horus Station a chance if there were a decent sale, but a pass at full price.
All said, for $25 it’s hard to go wrong with Distance. The intensity and challenge are there, but don’t feel overwhelming outside of where it’s expected like, say, in Challenge mode. While the campaign’s attempt at storytelling can be hit or miss, the strength of its gameplay across all modes carries the day for it. Reckless and wild in all the right ways, Distance is the change of pace in racing games I didn’t realize I needed.
All in all, I spent over 15 hours going from Zama to the farthest reaches of the game’s world and back. It’s extremely ambitious for Kiro’o Games to dive into the deep end with a game of this scope right off the bat, even with the framework they built up from years prior. Aurion: Legacy of the Kori-Odan is a game which shows tremendous heart and dedication to making a legitimately fun and beautiful game, but also some of the pitfalls of a developer’s first big title. That said, in spite of the technical issues, I do recommend playing Aurion. It’s available right now on Steam for $14.99. For those who want more of the lore behind the game, there is also a comic which delves deeper into the game’s events.
Sweet Sachiko’s Hysteric Birthday Bash may hold appeal to hardcore Corpse Party fans, giving the chance to see several characters from different schools meet or reunite and interact with each other. Beyond that, the story can’t figure out what it wants to be, tries to be everything, doesn’t do anything particularly well, and ends up undermining what it does right. Padded out to about 10 hours in length, it’s at least worth the $20 price tag in that regard. I’ll still play the regular Corpse Party games some time, but ultimately I took little away from this spin-off.
It only took me about an hour and a half to finish Classic mode on normal, then another half-hour to get the other secret items and finish the final stage. That doesn’t sound like much, but there’s enough to do in Venture Kid that I played through it a couple times and went through Survival mode too. Also, there’s next to no downtime in this game; it’s almost constant action, and it just feels good to clear a room of spike pits or avoid flame jets and the like. It’s a pleasant retro-styled experience, one worth the $10 price tag if you’re planning to do all there is to do. Whether a veteran of the genre or just getting into it, there’s room for both to enjoy this.