Tim Edwards


6 games reviewed
70.8 average score
75 median score
33.3% of games recommended

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Game Debate
Tim Edwards
May 24, 2015

In conclusion this game is more of the same and a tiny bit more. It wouldn't be fair to assess The Consequence on it's individual elements because it's not meant to enjoyed without having played through the first half. Ultimately it's a pedal-to-the-metal conclusion which wraps up the loose ends, but survival horror fans may be left wanting by its action-lite stylings.

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Game Debate
Tim Edwards
Apr 12, 2015

In conclusion, The Assignment provides a much more stealth-focused approach than the original The Evil Within and is different enough to make it feel like you're not just playing through a rehash of the same experience. If you enjoyed the original, or games such as The Last of Us, then this is an experience you will most likely have fun with.

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PCGamesN
Tim Edwards
6 / 10 - Goat Simulator
Apr 2, 2014

I wonder if, accidentally, Goat Sim might be one of the best kids games going: an ungulate enhanced remix of the Lego series, that proves that breaking is at least as fun as building. It is hard to feel mean about a game that inspires that kind of reaction.

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PCGamesN
Tim Edwards
Mar 14, 2014

And that's why I love Hearthstone, but hate recommending Hearthstone. I think it's an incredible game. It's pervasive: I love that I can spend a few hours slumped in front of my PC playing, then transfer to an ipad to play casually while watching bad telly. I love being part of the community – browsing new deck ideas and ranting with friends about how overpowered Grim Patron really is.

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PCGamesN
Tim Edwards
8 / 10 - Loadout
Feb 10, 2014

Loadout is throwaway, silly entertainment. It gets you into a game, raises a smile, and spits you back out again. It's scrappy, with a few rough edges in the level design and art. But it's endearingly dumb, and I really think you should, at least, have a try. It's available to play, for free, on Steam.

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PCGamesN
Tim Edwards

The content it adds is beautiful, appealing to existing fans, and often successful as a brute force method of overcoming some of the game's original limitations. But for all the ways in which aims to take SimCity into the future, it remains tethered firmly to its past. Due to the peculiarities of its simulation, Origin's temperamental connection, and ultimately its own mechanical shallowness, Cities of Tomorrow is unlikely to make converts of those already driven out of town.

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