- I like...
- ...too many games...
- ...to list any favourites. :)
While I was not keen on the narrative function of the time travel, it worked as a good gameplay mechanic and added to the individual stories of the people within the secluded Roman city. The action was unnecessary, but the horror was welcome. But even in the face of that, The Forgotten City is easy to recommend for story-centric players. “Caveat emptor” does not apply here.
The Last Campfire is relatively easy to complete, and while the story is fairly surface-level when it comes to exploring meaning, loss, and frustration, it is easy for everyone to understand and that is good enough. The visuals are dark and the sun rarely strikes through, but its art style and music are cohesive in that they are pleasing to the eye and kept me interested until the end.
The Wild at Heart, even with the few frustrations I had, was a fun adventure game. Its story is not horribly depressing but keeps a somber mood of the hardships the two kids and the people of the woods face, and the gameplay is easy to get into. It is an excellent Pikmin-like adventure game that I recommend to everyone, and as of this writing, is available on Game Pass. Its charming art and 2D JRPG-like animation alone is worth looking at.
Subnautica: Below Zero is a very fun survival game. In my time, I had had little happen in the way of bugs and some minor inconveniences in resource gathering. The story can sometimes feel odds and ends with the way its presented and the gameplay mechanics, and I admittedly had more fun building facilities and exploring Planet 4546b over finding out what happened to Robin’s sister. Though for the story-curious, hardcore maniac, or creative, the game offers modes for everyone. I could not say if this is better than the first Subnautica, but it is certainly a strong game in its own right.
I think Mango Protocol has made a great beat ’em up that continues the story of their previous two games (as far as I am aware at least). If you like the cutesy art style, enjoy a buttload of pop culture references, and are looking for a game to play with a friend this weekend, you would not go wrong with Colossus Down—it certainly made for a fun play session with my family.
I found myself playing for hours. The music rolls well with the punches, the fast and fluid gameplay, and the relatively bug-free experience makes Going Under a great recommendation for a genre that has many choices to choose from as it is. As the kids say today, I totes recommend this game.
This game was certainly a unique experience. I enjoyed its simplicity, struggled with its challenges, and had fun in the process. The visuals were pleasing, accompanied by clean image quality, and the music was fitting and a tad charming in the process. Despite my frustrations with the moments of platforming here and there and the eventual repetitiveness of the gameplay loop, if I were to ever hunker for a survivalist’s challenge again, I would definitely come back to Windbound.
No Straight Roads was really fun to play, for me and my friend. Metronomik’s first game, in my eyes, is a hit that blends so many unique and weird styles. I never felt bored playing this game and I think you won’t be either. Hopefully, if No Straight Roads is successful, we’ll see more titles not just from Metronomik but from other developers in parts of Eurasia not known for gaming.