It’s hard to picture Metal: Hellsinger being as memorable as it is without its lineup of popular artists. After all, the soundtrack can’t be divorced from the game’s main appeal. But even though I would have liked to see more risks being taken with its core pillars (similar to BPM: Bullets Per Minute’s experiments with roguelike elements and more varied weapons), Metal: Hellsinger achieves a pulsating, vibrant synergy, and it knows how to pull your strings.
There are more quality-of-life updates that go beyond combat. While roaming through areas, you will now stumble upon orbs that can recharge your health, SP (mana for magic attacks), or Magatsuhi gauge. The return pillar allows you to return to the last checkpoint you interacted with on a whim without any penalization (perfect to save your game, restore health to your party for a small fee, visit the merchant, or fuse demons). Loot is fairly generous as well; a companion character who follows you around pinpoints item spots that sometimes lead to fights, but more often than not just grants you an item.
Far Cry 6 is a waste of potential
The game presents a solid foundation that manages to surprise in a few respects, but doesn’t quite take the plunge in full. I was hoping this iteration on the Aliens universe would finally be the one unafraid to take risks. But I’ll have to wait for the next attempt to find out if it’s not just a hopeless wish.
Housemarque’s PS5 exclusive elevates the time loop genre
The Phantom Thieves arrive on PC in a more streamlined form than the main Persona series, but an equally engaging one that's as stylish as it is action packed.
Few other roguelikes build around the genre's cyclical nature, both mechanically and narratively, as successfully as Hades. Combined with a punchy and fresh presentation of Greek myth, this is a genre standout whose appeal goes well beyond its hardcore fans.