Nathaniel Stevens
Battlefield V is full of a lot more content than people might be expecting. War Stories contains meaningful experiences in short spurts, the maps in the game are huge and well designed, the modes of play raise the entertainment bar when compared to Battlefield I, and the customization/progression system will keep people occupied for a while, as well as provide motivation to keep playing. This feels like a Battlefield game, which should tame concerns of lack of launch content.
FragPunk from developer Bad Guitar Studio has a lot going on, most of which is positive. The game is easy to jump into, there are a variety of modes to play to keep the gameplay fresh, and the game just looks and feels cool. Not all of it is gold, but it’s certainly close.
The gameplay design of Torchlight III is fun and motivating, but it has some deeper flaws that need to be addressed. Players must have a balance of difficulty and challenge. Giving players too much advantage at the beginning and overpowering them will not benefit the longevity of the game. If you need proof, go look at Bungie's Destiny 2, which is struggling to maintain challenging content, while believing that making players 'grind' for shoddy rewards is the right solution for the issue. Finding that balance of building up a character properly and delivering difficulty and challenging enemies along the way is what other action RPGs, like Diablo, classics. Echtra Games did a great job with the initial groundwork of Torchlight III's gameplay design, but it needs a bit more balance in some backend areas.
The gameplay certainly isn't perfect, as the younger audience that Tose and Square Enix are trying to reach rears its head in the gameplay structure once in awhile through the game's flow and simplicity, but World of Final Fantasy is diverse and deep enough to keep the excitement going from beginning to end. Just come prepared with a good GPU to push it on the PC. [Nathaniel Stevens separately reviewed the PC (8.3) and PS4 (8.6) versions. Their scores have been averaged.]
Frantics is a fun four-player party game that does its beset imitation of being a Mario Party lite. It's engaging, fun, at times frustrating, but nonetheless a good addition to the PlayLink game family.
Overall, this is the best version of Hitman you can get, as it is the complete version. This is especially nice, if you don't own any of the prior content.
The majority of my experience with Destiny 2: Forsaken over the last two weeks has been overwhelmingly positive. I think the addition of Gambit, the change up of gameplay design and leveling, the raid, and the sense of scale with the two additional maps has really notched the entertainment value for this series up quite a bit. Forsaken truly is the best thing that has happened to the series. They do need to get crucible cleaned up, though, and sooner rather than later.
Overall, if you liked Patapon 2 back in the day, you're going to enjoy this release on the PlayStation 4. It doesn't do anything particularly special other than giving you the game you might have loved in 2009 on a bigger screen.
Overall, with all its gameplay design simplicity on the surface, Journey to the Savage Planet still held some fun discoveries along the way that was drenched in short stints of tongue/cheek humor. It does bring a solid adventure and the fact that you can co-op with a friend helps to keep it all fresh and fun.
Steel Seed from developer Storm in a Teacup is a gorgeous and stunning stealth-action game that does a lot of things right, but also stumbles at times with difficulty.
The Wizards creates a nice environment to explore and provides a short adventure to draw gamers into a magical land. Unfortunately, the unpredictable VR controls frustrate gameplay and are a distraction from totally enjoying an immersive wizard experience.
I'm shocked with the scope, the size, and the feel to a game that is now two years old (as of March 7th). It is still very much a unique title that offers up about everything you ever dreamed in one single experience. The fact that you'll want to replay it speaks volumes about what is in store for you. There aren't a lot of games that make you want to revisit them so quickly, but NieR: Automata is definitely one of them.
It’s a bold release that they took a chance on. For the most part, they executed it decently. I wish more developers took on something oddball like this, as it does provide a unique journey that most wouldn’t have dreamed could be translated.
Lost in Random: The Eternal Die, developed by Stormteller Games, is a far deeper and richer action roguelite experience than expected. It has quick-moving action with a healthy amount of good progression to keep gamers coming back for more. The upgrade system helps enhance the experience and works more often than it doesn’t. Regardless, this game is fun to play and something gamers can get lost in for hours and hours.
At the end of the day, Red Wings is actually a good game. Is it great? Probably not, mainly for longevity reasons, but it's fun to play. It feels like a well-designed and executed WWI dogfight game and it certainly is a comfortable bit of fun on the Nintendo Switch. Will it be replacing your Flight Simulator on your PC anytime soon? No, but that's okay. It's honestly not trying to do that at all.
As it stands, you get classics, and a hopeful outlook there is more to come in the third installment of the series.
HumaNature Studios' Toe Jam & Earl: Back in the Groove has brought back and breathed life into the old gameplay design of the original game. It feels like a Toe Jam & Earl game, which I can appreciate immensely. While not groundbreaking with visuals, it still brings some real fun to a series that lost its way a long time ago.
VA-11 Hall-A is a unique experience that borrows some design elements from games in the past, such as Carmen Sandiego, that features solving problems through natural dialogue with ambiguous clues. The additional narrative to it is captivating at times, though some dialogue can get way too long in the tooth. The additional money-making motivation and customization options help to sell the experience a little further beyond its initial design.
Imaginary Friends Games did a fantastic job with creating a wholesome experience for young and old audiences with Shindig. It's a unique adventure driven by fun (and flawed) characters, well-written and performed dialogue, and packaged with a fair amount of passion. It might be a short experience, but it's one that you'll enjoy.
If you enjoyed Stellar Blade on the PlayStation 5, then you’re going to enjoy it on the PC. At its core, it’s a fun action-adventure game with a complicated backend system. There are some minor hiccups, but it still delivers a solid action-adventure that should keep you occupied for some time.