Mattia Mariano
Trek to Yomi is a dramatic journey of revenge and redemption, with a poor narrative aspect and a repetitive and unbalanced combat system. The developer put all their effort in the beautiful aesthetics and sound aspect of the game, resulting in an immersive, yet not totally satisfying, experience.
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While The Stanley Parable was already a unique and awesome experience, with its superb narrative and the wide range of choices the player can experience, the Ultre Deluxe Edition makes it even better and crazier, truly an experience everybody should try once in their life.
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Thanks to The Witch Queen, Bungie has demonstrated that the narrative component is one of the main focuses for Destiny. The spectacular campaign, the evocative raid, the numerous quests and even the side activities managed to immerse us in the narrative as rarely happened before
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The deal offered by Inscryption is like a two-faced coin: on one side we have a disturbing plot, told through an intricate narrative full of mystery, while on the other side we have a deep, elaborate and fun card game.
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In every moment of playing Five Nights at Freddy's: Security Breach it’s clear the willingness of the developers to give the saga’s concept the right creative and imaginative depth; unfortunately, an horrendous technical sector collapses much of the gaming experience, while a lack of clarity on narrative intentions and some flaws at the base of the gameplay contribute to make Security Breach weaker than expected in terms of enjoyability.
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Ruined King makes the characterization of the characters and the game world its workhorse to tell an authentic "League of Legends Story": the good narrative and aesthetic component joins the wonderful soundtrack and together they do great for this lore fragment of Runeterra; at the same time, the turn-based combat system manages to be elaborate and challenging, thanks to the curious lanes-based structure.
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Call of Duty Vanguard falls fully within the canons of expectation and offer of the series under almost every single point of view, resulting literally as a "another Call of Duty", which will entertain all those who have always found enjoyable and fun experience offered by the various chapters of the saga, but does not try for a moment to strive to offer something more.
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In Sound Mind is one of those surprises that come out of nowhere. The set of refined playful and narrative components manages to offer a complete, varied, immersive and challenging experience thanks to a series of simple ideas and intuitive concepts that work pretty well together.
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Deathloop is one of the most original and different productions we have seen and played recently. It is an unique experience that mixes different stages, character, gameplay and music in an amazing way.
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Death's Door is an isometric action adventure game. Thanks to its inspired art direction and well-balanced experience, Death’s Door is simple, linear and funny from the beginning to the end.
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Return of the Obra Dinn is truly a little gem, with many unique mechanics that will make every player very happy. Everyone should give this title a try, even if some player might find it a little too complicated.
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While having nice moments, with some adjustments made to the combat design, DOOM Eternal The Ancient Gods - Part 2 left us with a sense of indifference. The absence of a good narrative, coupled with an unusual final boss fight and flawed exploration and platform sequence, The Ancient Gods - Part 2 marks the lowest point of the franchise since the 2016 reboot.
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Twin Mirror is like an airliner that wants to take off but it loses control. The story is simple, there are a lot of cliché and it has non-original gameplay. Nevertheless, characters, atmosphere and graphic make Twin Mirror one of the best Dontnod works.
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Beyond Light chooses the evolution of Destiny 2 existing components instead of completely revolutionizing them. The result is a great expansion, which succeeds the previous one.
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The Ancient Gods Part One doesn’t introduce a new way to play the game but it focuses on new extravagant contents, with an extremely powerful level design that results in great and new situations never seen before in this series.
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Tell Me Why is an excellent narrative adventure that talks about childhood dramas and character diversity, but we would have preferred to play more and watch less.
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Mortal Shell is a brave soulslike that mix original ideas and fun. If you like the genre this is the game for you. It’s darker than the original soulslike and provides you a satisfying combat system. We would have preferred better level design, because actually is one of the most disappointing things we have seen in this game.
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The game is like a powerful and elaborate version of its predecessor. The team worked well, adding a lot of ways to play Superhot that makes the game more enjoyable. They also added a roguelike formula which fits with the iconic slow-motion gameplay.
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Doom Eternal represents the natural evolution of its predecessor, replicating all those aspects that we enjoyed in 2016 and combining them with new and successful mechanics, which greatly improve the flow of the game and the strategic aspect.
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Ori and the Will of the Wisps is an unreserved masterpiece, one of those sequels that does so much more than a regular sequel would: it offers a great visual and audio experience, really stimulating and incredibly sweet for the soul. Some technical flaws and some narrative recycle are little problems compared to these aspects, although they undoubtedly remain.
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