Call of the Sea feels like a mix between a puzzle game and a 1930s pulp novel. It blends these varied genres to mixed success; the puzzles are largely solid but you can find yourself banging your head against the wall in frustration for some, and the writing can be a bit campy but is carried by brilliant voice acting. While the game is decent, the visuals, the acting, and the setting are top notch. If entered with the right mindset, The Call of the Sea can be a good companion for an evening in.
The team behind Combat Mission: Black Sea knew exactly what they wanted to make, and made exactly that product. The result is a wargaming module that appeals greatly to people who like this exact kind of game, but doesn’t do much to lure in or be kind to people who might want to dip their toe into wargaming. It is, in essence, grognard game design distilled. If you’re new to the genre and want to pick up Black Sea after reading this, I recommend being patient and keeping an open mind. It’s a different beast to mainstream games, but is immensely rewarding with time. If you are a wargamer interested in modern combat, I recommend Black Sea heartily.
Black Legend isn't perfect, but it brings some really solid pieces to the game as a whole. The town is interesting and is designed well, the class system allows for a good amount of freedom of player choice, and the alchemy system is pretty novel. The writing (or lack thereof) is a stumbling block, along with the difficult healing system… but the atmosphere really draws you in and leaves you wanting more of Grant and its mysteries.