Lou Sytsma
While the aesthetics of the game are decent, like the graphics and the music, this feels and plays like a Flash-based mobile game. Both the mining and game mechanics are a real grind that doubtless will deter most players from digging too deep.
Bow to Blood is a solid game elevated by the procedurally generated levels and the morality system.
Gato Roboto is polished, and there is no doubt a certain naive charm to the game, aided by catchy music and sound effects.
Because of the lightness in content, Everybody’s Golf feels like an early access version of the game. At least the game is priced accordingly. Fortunately, the paucity of content is offset by the strong technical and gameplay aspects of the VR presentation.
Killing Floor 2 and Killing Floor Incursion go together like Rocky and Adrian. Each game has gaps. But different gaps that complement one another. Put together they give you a gameplaying experience where the sum is greater than the individual parts.
While there’s definitely promise in the concept of Wolfenstein: Cyberpilot, the shiny visuals don’t make up for the lack of content and subpar execution. It’s a decent showpiece for the PSVR, but at this point in the platform’s lifecycle something with more meat is the expectation.
The graphics, sound, presentation, and force feedback all blend together to create a wonderful sense of speed and the sense of ever present danger that immerses you in the world of rally racing.
With Grid, Codemasters have crafted a fun racing experience and managed to inject some personality into the game to boot.
This is unquestionably a brilliant experience. Everything about this version is bigger and better than the console version providing you have the rig to run it on.
While the game looks pretty enough there just isn’t a lot of depth to it. The feeling of playing ping pong is mostly here, but with the technological deficiencies in tracking that prevent the control and finesse needed in a fast paced game, VR Ping Pro misses the mark.
If you want to play something with a slower pace and dig fantasy coming of age stories, there’s enough here to make mastering the control scheme worth it.
No matter how well you do, you’ll never pull away from the pack. It’s the cheapest of AI solutions and undermines any sense of accomplishment. There’s no escape from it either, as the game does not support multiplayer. So it’s AI racing or nothing.
Pillars of Eternity II: Deadfire is a beast of a game. The amount of content is staggering, and one can definitely play for hours and hours.
I have raced many a game but Overpass brings something new and unique to the racing genre. If you have a FFB wheel give this game a try. If not, only off-road racing fanatics will find something here to keep them coming back.
Good Goliath is a fun game that’s great for families and parties.
Playing Paper Beast is very akin to kicking back, chilling out, and listening to a Pink Floyd album — you are left in a contemplative state of mind.
As you move through the various levels, different ages of the main character are explored but in the two or three hours of game time, you are left with far too many questions.
Still, this version of the game does have enough depth, strategy, and replayability to make it a solid, worthwhile addition to your game library.
EA's reverent approach to this remaster is not only visible on the screen but behind the scenes too. Involving the community and involving creative talents behind the scenes show the care and commitment taken here.
Sim racing fans clamored for years for a serious console racing sim. They have finally had their wish granted. Assetto Corsa Competizione instantly becomes the premiere realistic console racing simulation game despite the hardware limitations of the current-gen. That doesn’t make it the best console racer, just the most realistic. [OpenCritic note: Lou Sytsma separately reviewed the PC (70) and PS4 (80) versions. The scores have been averaged.]