Vincent Roy
Tactical Breach Wizards shines with its charming, laid-back approach to the tactical genre. While not the most demanding game in terms of challenge, it leaves plenty of room for players to shape their experience as they wish. The dynamic progression system and skill flexibility encourage creativity, while allowing each player to develop unique strategies in the face of enemies.This title, while approachable and accessible, especially for those short on time, also has a promising future thanks to the integration of user-generated content. Tactical RPG fans will find here a refreshingly modern experience, rooted in a wacky and irresistible sense of humor, but above all imbued with a rare sincerity.
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While the game lacks polish on several occasions, it is nonetheless a valiant effort and a worthy first opus. There's no doubt that the members of Lucid Dream grew up on Super Nintendo classics, and their love for the medium is felt. Biomorph is an amalgam of influences, old and new, that doesn't always manage to reveal its own identity, but remains an interesting detour for fans of metroidvanias.
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All in all, Last Epoch is a decent experience, but nothing more. We particularly appreciate the customization of our characters' abilities and the management of the numerous upgrade systems. On the other hand, the game never manages to shake off the impression of déjà vu it leaves us with. The insipid narrative and its generic bestiary, but above all the game's inability to make us feel competent and powerful, mar our desire to play again. Both in the short and long term.
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All in all, The Talos Principle 2 is a considerable improvement on the first opus. The puzzles and the tools for completing them are well thought-out, the narrative explores new, more contemporary ideas, and the game looks magnificent. On the other hand, it doesn't surprise as much as its predecessor and, despite excellent vocal performances from the actors, at times we miss the more directed, but highly reactive "religious-superreal-scientific" experience of the simulation of yesteryear.
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Dave the Diver deserves all the attention it has already received. It's a charming and addictive game. An experience which, despite a rather simplistic central conflict, manages to constantly surprise the audience with its ton of mechanics and varied, easy-to-grasp content. We can only recommend that you take a Christmas vacation by the ocean with Dave.
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Dimension Shellshock is far from bad, but lacks ambition. The new characters navigate familiar territory, but still demonstrate some welcome differences from the original set. Survival mode is certainly a welcome addition, but quickly becomes tiresomely repetitive. In the end, the novelty wears off quickly. Dimension Shellshock is perfect for mega-fans of Shredder's Revenge, but not the missing argument for those reluctant to take the plunge into the sewers of New York.
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To conclude, Blasphemous 2 is an improvement on the first in every respect. Animations and pixel art are superb, while supporting worldbuilding. Technically, there's nothing to complain about, the game doesn't slow down and I didn't encounter any bugs during my test. Apart from a few hiccups in terms of pacing, both in terms of platforming and combat, inequalities in the quality of the bosses and its frankly superficial narrative despite an interesting world, Blasphemous 2 is worth a detour for fans of the genre and of the first. And not just in small doses!
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Despite, once again, a few technical hiccups, Remnant II is definitely a success for Gunfire Games. With a ton of new content and improvements of all kinds, the game is a delight to complete alone or with friends. Remnant II is an oddity. A game that borrows from whomever it can, shamelessly, and manages to turn expectations on their head. From the varied aesthetics of the worlds to the bewitching boss battles, the game surprises time and again and is a pleasure to replay.
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All in all, Ratchet & Clank: Rift Apart is an excellent addition to the PC catalog. Especially as the genre covered is relatively rare. The game impresses both visually and audibly. Despite some script weaknesses, characters that are often too clichéd and minor technical flaws, the gameplay experience and sense of constantly renewed discovery are supported by levels and a slightly cracked, highly imaginative arsenal. In short, it's a strong comeback for Sony, which manages to erase, in part, the disappointment of March, but the premium price is hard to justify for a game that's over 2 years old now.
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Boltgun is, on the whole, excellent when it comes to its basic mechanics and presentation, but the game fails to make an impression on players' imaginations. It's a safe bet, in fact, that it would quickly fall into oblivion were it not for the mega-franchise supporting it. If you're nostalgic for old-school shooters or a big fan of the 40K craze, Auroch's title is sure to please. On the other hand, unlike the phenomenal level design of Dusk or the frenzy of Ultrakill, Boltgun is unlikely to leave its mark on the videogame universe if only for a few hours.
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At the end of the day, there's no doubt that Firmament is a Cyan Worlds game. However, the gaming landscape has evolved considerably since the company's original successes. What we have here is a game whose potential is diminished by an overly restrictive main mechanic leading to often tedious interactions. The mysterious narrative universe, for its part, is certainly one of the game's qualities, but the technical execution and navigation of the environments fail to support the rare moments of genius. In short, this is a recommendable game for 90s adventure game enthusiasts, but like the latter, Firmament lacks finesse and elegance in its design.
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Rare are the games where the love of the developers shines through so much in their work, butTchia is an excellent example. It's an ode to New Caledonia that manages to convey to the player the desire to continue exploring this island region, spending time in nature and enjoying the daily encounters we make. Tchia, ultimately, is not about our need to prove our skills, but rather to recognize the value in what surrounds us and to make room for simple pleasures. And for that... Oleti, Awaceb!
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In the end, Insomniac did well to capitalize on the success of Miles Morales in the movies. We are dealing here with a more concise and engaging adventure than the one featuring Peter Parker. It may be that the same activities are repeated mission after mission, but the sense of freedom that comes from swinging between skyscrapers alone is worth it. We also appreciate the developers' restraint in the side quests and tasks by avoiding trivia. Marvel's Spider-Man: Miles Morales is, in other words, excellent entertainment that deserves to be played for the first or second time.
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Somerville is more of an interactive film than a narrative game. Unfortunately, the game's superb presentation fails to take away the impression that it could have been so much more. We would have liked for the devs to deepen the game mechanics, for the different members of the family to be used for gameplay purposes, for the player to have more opportunities to express his uniqueness, but above all for the rhythm of the game to be better balanced.
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Sunday Gold is a short game full of charm and ideas. The game manages to blend the genres in an uncommon way. On the other hand, it avoids achieving excellence by committing a few missteps, both narratively and in terms of gameplay. Without hesitation, it would be interesting to revisit the characters in a sequel. With a little polishing, it could turn into a very good game despite being uneven in its execution.
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