Marc-Antoine Bergeron Cote
Marc-Antoine Bergeron Cote's Reviews
Resonance: A Plague Tale Legacy remains a high-quality production. The art direction is magnificent, Olivier Derivière’s soundtrack is once again exceptional, and the voice acting is particularly well done in both the French and original versions. The choice of Sophia as the protagonist also works very well and allows players to learn more about a character who clearly deserved further development. However, in its attempt to revamp the formula with much more action and a heavy emphasis on puzzles, Asobo Studio has created a more conventional—and, above all, much more repetitive—adventure. The game therefore remains a very good action-adventure title and an accessible entry point for new players. I finished the story, however, with the impression that it was missing something to truly reach the level of the franchise’s best moments.
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NBA 2K27 remains an excellent basketball simulation and has enough new features to justify its existence. Unfortunately, the further you step away from the court, the more some of the franchise’s foundational elements begin to show their age. The MyCAREER cutscenes need a serious overhaul, The City is slowly losing its appeal, facial scanning remains imprecise, and monetization is still far too pervasive. So, it’s a good installment—at times even excellent—but one that improves many aspects without necessarily addressing the ones that needed it most.
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Hot Wheels Infinite Rush is probably the most ambitious game in the series developed by Milestone. The shift to a more open-world setting fits naturally with the franchise, and the art direction perfectly captures the feeling of playing inside a giant toy box. The driving is as accessible as ever, there’s a wide variety of vehicles, and the thrill of unlocking a new iconic car still works perfectly. Unfortunately, the open world doesn’t quite live up to all its promises. The different islands are separated by loading screens, and the vast majority of activities also involve interruptions that eventually break the flow. The different vehicle types are a good idea but aren’t utilized enough, and the variety of activities quickly shows its limitations. Above all, progression requires far too much repetition.
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Bus Simulator 27 is probably the installment in the series that most gave me the feeling of running a real transportation company rather than just driving buses. Creating routes, managing employees, handling different vehicles, and adding coaches all add much more depth to the experience, while the map offers enough variety to keep the many trips from becoming repetitive right away. Unfortunately, some of the progression systems could benefit from much clearer explanations. Not to mention that seeing vehicles stop for no reason and cause a traffic jam that puts you behind schedule quickly becomes frustrating. That said, the developers have already planned content for the coming year, and the game should continue to improve over time.
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LEGO Party! doesn’t try to completely reinvent the genre, but it does a good enough job of adapting the formula to develop its own personality. Its mini-games are probably its greatest strength. There are plenty of them, they’re very varied, and above all, they’re easy to understand. The golden brick system and the addition of bonus bricks also help keep games generally quite close right up until the final tally. While the number of boards and the pace could still be improved, the developers don’t seem afraid to add features as updates roll out. The game could undoubtedly become the top alternative to the competition if it continues to improve.
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MARVEL Tōkon: Fighting Souls is exactly the kind of collaboration that could easily have been visually spectacular without necessarily offering enough depth behind it. Fortunately, Arc System Works manages to pull off both almost perfectly. The universe works surprisingly well with the studio’s signature style, and the combat is accessible, fast-paced, and extremely deep. That said, newcomers will need to be patient to fully master all the game’s nuances, especially if they want to play online. Personally, I also would have liked the various story episodes to offer more distinct adventures. However, the game has the foundation to improve over time and pays perfect homage to the Marvel franchises.
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Pokémon Pokopia: Bubbly Basin is a great excuse to return to the game’s universe. The new underwater region has enough personality to offer an interesting change of pace, there are plenty of new Pokémon, and fans of building will enjoy a wealth of new items and habitats. The free update accompanying its release also greatly improves the game with the ability to dive and several quality-of-life adjustments. However, it’s important to distinguish these free additions from the content actually included in the DLC. Once that distinction is made, Bubblegum is essentially a new region that follows the main game’s formula almost entirely. Despite this, I had a great time during my playthrough and still wanted to keep playing even after completing the main objectives. We’ll just have to wait for the next installments of the expansion pass to see if the package as a whole manages to take things a step further.
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EA Sports UFC 6 is the most complete entry in the franchise, offering more accessible gameplay without sacrificing depth. The new Hall of Legends mode and polished presentation add meaningful value, while the improved combat makes every fight feel impactful. Although Career Mode becomes repetitive and some new features lack depth, UFC 6 is an easy recommendation for MMA fans.
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Copa City brings a refreshing twist to the management genre by putting players in charge of organizing every aspect of a major sporting event. Its deep simulation systems and charming presentation make for a rewarding experience, but the lack of guidance after the tutorial creates a steep learning curve. With a few quality-of-life improvements, it has the potential to become a standout management game.
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NBA The Run succeeds where many sports games fail by offering a fun experience. Its accessible controls, fast-paced matches, and excellent atmosphere help recapture some of the magic of the classic arcade basketball games of yesteryear. Not to mention that the online community is, for now, quite enjoyable. Unfortunately, the lack of game modes and the heavy reliance on multiplayer prevent the game from reaching its full potential. Players who love online competition will likely find plenty to enjoy for several weeks. Others, however, may realize fairly quickly that they’ve already seen most of what the game has to offer.
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With 007 First Light, IO Interactive has pulled off a true tour de force. The studio doesn’t just deliver a decent adaptation of the James Bond universe. The game crafts an experience that perfectly captures what has made the character so popular for so many years. Between its excellent storyline, charismatic characters, stunning environments, solid stealth mechanics, and spectacular presentation, the game checks nearly every box. Granted, the driving sequences could have been more ambitious, and managing gadget resources can sometimes be frustrating, but these flaws are minor compared to the game’s overall quality.
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Voidling Bound offers a unique formula that successfully blends various influences in a generally compelling way. Its system of evolving creatures is clearly its greatest strength, as are its dynamic battles, which remain enjoyable for much of the adventure. The need to adapt to different types of enemies, the numerous possibilities offered by the skill trees, and the freedom given to the player to develop their team all contribute to an engaging experience. However, the game isn’t immune to certain issues of repetitiveness. The rapidly increasing difficulty sometimes forces you to repeat the same objectives over and over, while the lack of long-term variety in the missions eventually becomes noticeable.
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Nickelodeon Extreme Tennis: Next! manages to provide a few hours of entertainment thanks to its accessible approach and its charming cast of characters from the brand’s famous franchises. The arcade-style tennis gameplay is generally well-executed, the special powers add a bit of personality to the matches, and the co-op mode is a welcome addition. However, the initial fun quickly fades due to extremely repetitive progression, limited content, and a clear lack of variety in the courts and activities on offer. The game constantly gives the impression that it could have offered so much more. I hope future updates will enhance the experience!
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LEGO Batman: Legacy of the Dark Knight successfully celebrates the Dark Knight’s entire legacy while offering a modern, accessible adventure packed with content. Thanks to its excellent art direction, vast array of references, and open world that’s a joy to explore, the game easily ranks among the best LEGO titles of recent years. Admittedly, some side activities lack originality, and a few technical glitches occasionally slow down the pace of the adventure. However, these flaws remain relatively minor when you consider everything the game accomplishes. Although an online mode would have greatly enhanced the two-player experience. Ultimately, whether you’re a fan of the movies, the animated series, or the comic books, this title is well worth your attention.
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Everything is Crab is an undeniable success both creatively and in terms of gameplay. The blend of Spore and Vampire Survivors works wonderfully, offering an accessible, addictive, and thoroughly original experience. The visual mutations are a brilliant idea that boosts replayability, and the gameplay loop is solid enough to keep you hooked for hours. However, the lack of variety in the environments, limited depth, and content that could be more substantial prevent the game from reaching the pinnacle of the genre. I sense enormous potential, but it remains only partially realized.
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Directive 8020 isn’t a failure, but it’s also not the comeback that some were hoping for from Supermassive Games. The game offers a few notable improvements, particularly in terms of narrative structure and replayability. However, these strengths are constantly undermined by uneven execution, a plot that lacks restraint, and gameplay that struggles to justify its existence. More broadly, the title confirms a worrying trend for the studio, which seems to be finding it increasingly difficult to match the quality of its best productions.
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Bus Bound is a game that succeeds in ways we didn’t necessarily expect, while failing to take a crucial step forward. The driving is enjoyable, the environment is immersive, and its accessible approach makes it an experience that’s easy to enjoy. There’s a real quality to this unapologetic simplicity, to this desire to offer a game that can be played without pressure and that focuses on immediate enjoyment. However, that same simplicity also becomes its main drawback. The lack of depth in the management mechanics, the lack of variety in progression, and the repetitiveness that gradually sets in prevent the game from truly holding up over the long term. It remains to be seen whether this feeling will fade with the updates and additional content planned for the coming months.
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Forza Horizon 6 remains an excellent racing game. It’s beautiful, smooth, accessible, and offers an impressive amount of content. In fact, the online modes are well-designed, and the new menu makes them much easier to access. However, the game also feels like it’s playing it too safe by relying heavily on the foundations laid by its predecessors. For a new player, it’s an ideal entry point into the franchise. For veterans, it’s a return to familiar territory, with a few interesting detours, but no real surprises.
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From the very beginning, I was really excited about Invincible VS. As a huge fan of the franchise, I couldn’t wait to get my hands on the game. When you think about it, for a debut title, the studio has managed to deliver explosive, intense, and spectacular battles that truly do justice to the universe. The 3-on-3 combat system works a treat, the cast is compelling, and the visuals pack a punch. It all adds up to an obvious love letter to fans of the franchise. Unfortunately, all this potential is held back by content that’s far too thin to sustain the experience over the long term, particularly for players less interested in competitive multiplayer. It’s an excellent starting point for a potential sequel or for an experience that could grow over time.
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Kiln is a frustrating game to review, because it’s impossible not to see the full potential of its concept. Its premise is brilliant, its pottery-making mechanics are ingenious, and its art direction is flawless. The foundations of an excellent multiplayer game are clearly there, and when everything works as intended, the experience can be genuinely fun. However, in its current state, the game mostly feels like it was released far too early. Its glaring lack of content, rapid repetitiveness, uninspiring progression, balancing issues, and—above all—an already concerning player base significantly limit the enjoyment it can offer. Despite its more-than-attractive price, Kiln remains, above all, an excellent idea that still needs a lot more work.
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