Paul Sullivan
John Wick Hex succeeds by building a uniquely time-based strategy framework but is pulled down by a lack of polish and repetitive elements along the way. If you can accept it’s rougher elements it’s well worth playing, but ultimately it could’ve used some additional development time to flesh everything out and really capture the flair of the Wick franchise.
Death Stranding is an outstanding title that ended up blowing away the expectations I wasn’t even aware of. For an auteur like Hideo Kojima, that sounds like an unequivocal success.
Kentucky Route Zero is a brilliantly told story that takes chances, and unapologetically is what it is. Sounds suspiciously like art to me. Damn good art.
At the end of the day, The Walking Dead: Saints & Sinners is a satisfying action RPG with reasonable writing, fun scenarios, and the opportunity to hit zombies with barbed wire baseball bats.
Souls die hards: buckle up and get in there. Souls haters: you’ll hate this too. If you’re somewhere in the middle, give it a go, but beware you might end up like me: appreciating Nioh 2’s craft, but not actually enjoying it.
Doom Eternal is a phenomenal game.
It’s the best VR game yet, and maybe, just maybe, the best in the Half Life franchise.
Gears Tactics tries some new things, but ultimately results in a game that’s less tactics oriented than the name suggests. It’s a competent experience, but completely whiffs on character with a lackluster story and every tool is a hammer class design.
A truly brilliant package.
Hades is a hell of a good time. It’s tight and responsive, with vast depth beyond the surface levels you’ll need to technically complete it. It looks great, sounds better, and does a masterful job of keeping you moving forward in both story and mechanics. Hades is without doubt one of the best roguelite games to date, a new high point for Supergiant Games, and a dark horse contender for game of the year lists this fall.
Alas, Astro’s Playroom is only a few astonishing, magical hours long. There are lots of collectibles to go after and a leaderboard driven speedrun mode, but when I finished I was still hungry for more. And that’s kind of the only criticism I can levy against it. The way it leverages PlayStation’s history, I can’t wait to see what irresistible creation Team ASOBI comes up with next. In the here and now, Astro Bot has earned a place in my heart among the very best of PlayStation’s franchises.
Though it’s not as polished as the 2018 original, Spider-Man Miles Morales is a smashing success. It looks sensational and is an absolute riot to play. Miles’ story brings all the drama and feels it needs to, and highlights a community outside what’d normally be on the drawing board for a game like this. Despite some bugginess, this is the game you want to show off your impressive new hardware. I can guarantee I’ll be slinging from Harlem to Hell’s Kitchen daily for the foreseeable future.
The Pathless is a great game. It’s beyond stunning, with a remarkable soundtrack and phenomenal sense of place. Refined traversal mechanics do a lot of the heavy lifting, while puzzles and boss battles could use an extra dose of variety. Though the formula gets tired by the end of the tale, The Pathless proudly stands among giants of the genre like Journey.
Sackboy: A Big Adventure represents a nearly forgotten genre of game, and represents it in fine fashion. Competent if not revolutionary platforming propels Sackboy through a stunning world full of fun set pieces and clever writing, while an approachable challenge level opens the experience to all skill levels. It’s about having fun, and Sackboy’s first full adventure absolutely succeeds.
So is this a good game? Yes, sometimes, but only if they manage to sufficiently patch it.
The locations and level designs in Hitman 3 are among the best IO Interactive have built.
As a whole package The Medium is very much a story of compromise. For all its successes in visual storytelling and interesting setting, it’s collared by poor pacing and dated game design. Still, it’s well worth a look for history buffs and those fascinated by the unknown. So what lies beyond? It’s still up for debate. In the present, The Medium offers an intriguing possibility to puzzle on.
It Takes Two is a dazzling adventure filled with more mechanics than you can shake a stick at. Working together throughout the mesmerizing set of levels is compelling and full of hearty chuckles, but sadly the story falls short of that bar with inconsistent tone and a lack of perceptible character growth along the way. It’s still well worth your time and energy, just don’t expect to be as emotionally invested in the journey as you might have been with Hazelight’s past work.
The story of Commander Shepard as told through Mass Effect Legendary Edition is excellent. It was groundbreaking a decade ago, and it’s still a powerful tale open to interpretation. Veterans of the franchise need not hesitate: this is a faithful polishing of the original games, with thoughtful changes that modernize the experience. If you’ve never taken a trip with the crew of the Normandy, there’s no better time than now. There’s a mammoth amount of quality content in the Mass Effect trilogy, and it’s all well worth the time investment.
Ratchet and Clank: Rift Apart has something for almost everyone. Fast and satisfying combat and gameplay, absolutely jaw-dropping good looks, a fantastic score, and narrative design, writing, and acting that could be plugged right in as the next Pixar film.