Scott Sullivan
It feels weird to see such low effort put into a title that has their name tied to it, but Battle Crashers has the names you know and love, and that only.
The goblin’s guerilla sort of playstyle isn’t really demonstrated in any of the other factions of Total War, so seeing Creative Assembly continue to innovate with these new additions is a treat, to say the least.
Ariandel is polished, but the entire package can be sped through in a way that’s uncharacteristic for the series.
It feels like Klang tried to do too much at once, but with a bit more time spent towards pacing, the game would have progressed a lot smoother, making this Rave Warrior’s journey a real home run. If you’re looking for a game that has a fair bit of replay value, and is flush with quality gameplay and music, then you would be very pleased with what Klang has to offer.
_____________________________ “An intimidating UI and a stark jump in difficulty prevent Halcyon 6 from true greatness, but the game in its current form is still quite unique, and unlike anything I’ve ever played before.
Spirit of Justice stands as a return to classic Phoenix Wright, giving fans more of what they love.
Between every frustrating death, there’s a ton to like about Slain: Back From Hell, so let’s get rocking.
The multiplayer modes feel basic, the story is underwhelming, and there isn’t much reason to play through it, aside from seeing the tale to its conclusion.
Blood and Wine feels like a fitting end to Geralt’s story.
This is Warhammer, and the marriage between its lore and ideas, with the gameplay of Total War makes for what could honestly be one of the best entries in the entire franchise.
Enemies and levels are varied, and each location feels truly unique…
It all plays out in a very interesting way, but culminates with one bizarre finale that doesn’t do anything to tie up the plot of the game.
The concept of Stikbold! seems simple enough. Play dodgeball, hit people, don’t get hit, and ultimately come out on top.
Bosses in these games are always a highlight, and Dark Souls 3 has some excellent encounters that will surely kick your ass.
Each enemy is surprisingly challenging, making fights a lot more calculated than you'd expect out of a title that has its roots in the mobile game industry.
I love the idea behind Dreii's design as well. Working with others in this game is co-operative in every sense of the word…
I can't really stress how much I love this expansion though. It provided more of what people loved about Bloodborne; fantastic music, cool trick weapons, and monstrous bosses that will kick your ass.
Saint Seiya: Soldiers' Soul is a title that fans of the franchise will enjoy a lot, but unless this is a series you know, or one that you have have been thinking of checking out, you may just be better reading the serializations instead.
Doug, I love your work as a whole, but Armikrog feels like an unpolished mess. If the entire game had received the effort that was put towards the visuals, this would have easily been the spiritual successor to games that I have very fond memories of. This clay could have used some more time in the kiln, that's for sure.
SOMA had the tools to come together to be something special, but like some of the AIs and machines in the game, it's not quite a complete product, but still quite enjoyable nonetheless.