Sanghyun Bae

6 games reviewed
51.5 average score
50 median score
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Aug 6, 2021

Even if you mix all the aspects that provide fun in games, the end product may not be the most fun at all. Nothing should ever be too much or too amplified from their original purpose. Hunters Arena has all of the above. In the end, it failed to capture what it’s destined to be and has become a cluster of nothing special.

Review in Korean | Read full review

5 / 10.0 - Out of Line
Jul 13, 2021

Out of Line couldn’t even quite reach the line. The visual texture delivers warm and fuzzy vibes but the simplistic puzzles, slow paced movements and rhythm makes the whole game feel a little clunky, thus causing a bit of traffic throughout the flow. It still makes up for the game’s overall design being clearly delivered which couldn’t be helped but to expect better games to come from the same development team.

Review in Korean | Read full review

5 / 10.0 - Curved Space
Jul 9, 2021

The game has many new viewpoints and camera movement compared to any other conventional video games. While it’s cool, it also serves as a health risk to some. While the idea is fresh off the imagination, considerations may be lost due to the fun and excitement of creativity. While some of the dialogues seem a bit ‘last second’, they fail to deliver the sincerity as it was difficult to feel any emotions from the characters. While I understand the intentions of putting life into new ideas and creations, all the energy from the excitement of the development may transition into exhaustion from the players.

Review in Korean | Read full review

6.7 / 10.0 - Roguebook
Jul 6, 2021

Among many roguelike TCG genres, this one seems to fill in the gaps that the existing games failed to do so. The game’s overall atmosphere is warm and cozy. But due to its warmth, while it may feel too simplistic, the design aspect is heavily committed to this rare genre, thus making it feel like they’re devoted to do their part. Some of the areas still feel incomplete but their efforts in making deck building easier for newcomers is a great feat. We’re hoping for continuous updates which would allow us to reveal new chapters.

Review in Korean | Read full review

3.5 / 10.0 - Until We Die
Jul 1, 2021

It seems simplistic to think that the movement is restricted only either left or right. This restricted movement seems to be the fault of the entire game design. Since most of the mechanics of the game is time dependent, it forces the pace of the game and ultimately gets hit with boredom due to the long wait. The art style has a place in our sentimental memory but that’s the only aspect that seems to be above average. If you’re the type of gamer who likes any and every pixel art style games, then definitely give this game a go. If the game design were to add a little more edge from what it is now, could have become a much greater work of art.

Review in Korean | Read full review

7.7 / 10.0 - Chivalry 2
Jun 26, 2021

Expectation level was at peak level to get the best experience of medieval combat. Thankfully, most of them were satisfying until the in-game combat mechanism would sometimes make things confusing while multiple players cluster up. There aren’t many hyper-realistic medieval combat games that come close to this game. For those who are quite sick of orcs and wizard fantasy, this might be the sanctuary they’re looking for. A lot of physics engine brutality are to be witnessed but ironically, the game delivers what may happen to be a historical re-enactment during the ages of the most humane war between swords and shields.

Review in Korean | Read full review

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