Playing Psychonauts 2 is like taking a step back in time in the best way possible. The fact that the game’s core concept still holds up 16 years later is a testament to how far ahead of its time the first game was. Psychonauts 2 feels like it’s the game Double Fine always wanted to make. It incites a childlike, playful nature that I’ve not experienced in games for ages. At the same time, it deals with some heavy subject topics in ways that feel nuanced. Even if you haven’t touched the original, Psychonauts 2 is absolutely worth playing through.
And yet, Riders Republic has completely dug its hooks into me. It imitates the unbridled feeling of freedom from the Forza Horizon games and perfects it in its own subgenre. If you’re looking for an octane-fuelled romp of a game with guaranteed fun, look no further than Riders Republic. Just be sure to bring your own jukebox.
Aside from some minor technical hitches, though, Escape Simulator is absolutely worth your time. If you and your mates have been craving some escape room action throughout the pandemic, then Escape Simulator is a sure-fire alternative that won’t leave you disappointed.
Overall, the 16 hours I spent with the Halo Infinite campaign certainly had dull points. However, sheer thrill shines through at several points, proving that there’s still life in this 20-year-old franchise. It’s now up to 343 Industries to keep it that way.
Overall, Call of Duty: Vanguard is another solid entry to the CoD series. Sledgehammer has worked almost entirely by the rulebook, but has made enough improvements to deliver a template that can carry the series forward for another year. There’s a promising lineup of post launch content on the way too, leaving the future looking relatively bright for the future of Call of Duty.
Battlefield 2042 has disappointed me. I think it builds upon the older games but in a much more boring way. The maps are relentlessly mundane. They’re all flat ground with high concrete structures. You don’t get those claustrophobic choke points that Battlefield 1 had, or the creative problem solving that came from clever map design in Battlefield 4. The maps in 2042 just all feel the same, and I’m not keen on them at all.