Filipe Martins
Until Dawn is an interactive horror experience that, despite some technical flaws and animation inconsistencies, manages to offer a memorable narrative and an immersive environment. The game's ability to create suspense and tension, supported by an excellent soundtrack, maintains the player's interest throughout the story. There is an effort to update a well-rated title, although the characters' movements and facial expressions can break immersion at certain moments, the rich plot and meaningful choices make up for these imperfections. Even with its flaws, Until Dawn manages to provoke emotions that rival the best psychological horror experiences, becoming an important reference for fans of the genre.
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EA Sports FC 25 remains the top choice for football fans. This is largely due to the lack of competition, but there are still new features to be highlighted: the more realistic and precise gameplay, the more practical Career Mode and, the big highlight, the new Rush mode. Overall, the FC 25 innovates some details, without losing the familiarity that we have become accustomed to, both good and bad.
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With very visible changes compared to the first title, Darkest Dungeon II continues to be a game for those who find some pleasure in... repetition. With a challenging randomness system, we must always keep in mind that we never know how the expedition will go, that the strategy we prepared may be working one moment and, suddenly, our team may be dead and we have to start another expedition all over again. With this in mind: "Have courage. Do not give in. Go forward through the encroaching darkness and face your fears. Redemption, finally, can be found."
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There are few turn-based strategy games, but I can say: few but good, and Capes falls into this category. It appears with its own identity in a theme that could become uninspired, and it uses several well-crafted strategies to establish itself in this corner of video games. I believe that players who want to delve into this genre will find their entry title here.
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Like its previous titles, Brazilian developer Aquiris Game Studio has managed to show that this arcade genre is still appealing today. Horizon Chase 2 continues these ideas, making some small (well-made) changes to immerse players in this universe. I believe that this is a genre that will always be more appealing with a nostalgic effect, if well implemented, and that even new players will be able to have a pleasant and interesting experience here. It is a title to have in your library and invest some time in from time to time, thus avoiding feelings of repetition and monotony.
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Sand Land brings us a formidable, comical narrative experience that at various times evokes the good energy that the late Akira Toriyama accustomed us to, with a rich open world to explore and a good vehicle customization system. It has some flaws, but overall, with everything positive it manages to convey to the player. We invite all fans (and not only) of Akira Toriyama to discover, once again, a small taste of what he gave us so well.
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I can say that we are facing one of the best coop games released in recent years. The fun imposed is something superb, and I believe that with the studio's commitment to adding additional content over time, if they play the right weapons (Arrowhead, can I suggest a training ground on the ship to test the weapons, please?), they will be able to keep the player base pretty high... and I'll be there to spread democracy!
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Avatar: Frontiers of Pandora had the components to be an excellent game. The narrative base was there, the premise too, and even the gameplay. Ideas that in theory could be interesting, but in practice fell far short of what was expected. I honestly felt that they took several titles from the Far Cry saga (based on Primal, but with current graphics), put them in the blue Avatar outfit and released this title.
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It's always a breath of fresh air when something original comes along. In ENDLESS Dungeon, although the various genres in its baggage are not exactly new, the various details taken under the microscope of each of them and interconnected with each other, form a cohesive, new and quite pleasant mix. Combined with the care they included in the musical aspect, it is without a doubt a title to have in our library.
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Ghostrunner 2 raises the bar. Without a doubt, the studio greatly improved the previous title and brought more and better. It's not perfect yet, but it's very close. I believe that the theme specifically created for this saga, combining the cyberpunk theme with the first-person platform style, has even more to offer. Let's hope Ghostrunner 3 comes, and adds even more innovations and original ideas, just like this second one did!
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Play Disgaea 7. It's fun, strategic, complex. If I could only play one game for the rest of my life, it might as well be Disgaea 7. The new additions are well done, and leave behind less accomplished features of previous titles.
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It's not for everyone and Lies of P is a cruel experience for the more relaxed, but it has several details that are so well done that I recommend it to anyone who wants to delve into a new alternative universe of the story of Pinocchio and company. It doesn't have the prominence of, for example, Elden Ring, but it has its own identity that, let's not lie, lets the player get involved and feel a mix of positive emotions (and some less positive ones when we die).
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Final Fantasy XVI is a page-turner. Better still, it's the beginning of a new book. Although there are some things that still bring to mind the weight that the name carries, Square Enix takes a completely different path in almost everything this experience gives us. It's a good story, with its exceptional peaks, but the climb up there is quite boring and difficult to digest. It feels that, somewhere in middle of the story there are repetitive moments of sloppiness that greatly undermined everything good that this Final Fantasy could provide us. I accept that the changes had to happen, but it leaves a bittersweet taste in the end.
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Miasma Chronicles, as the title of this review indicates, is strategic enough. And I say this with the highest esteem. An interesting visual experience, where the main characters are well characterized in a pleasant narrative. Perhaps it fails in using its surroundings to increase the experience, something that I believe that fans of the style would certainly appreciate. However, with all the good things it brings, it doesn't minimize the experience in the least. It will certainly leave a significant impression on the player.
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Wild Hearts brings some (but little) originality to a genre that is already quite beaten. Players who enjoy Monster Hunter, but who already feel saturated with it, will be able to find here some new mechanics that are quite interesting. We also highlight the monsters, which are well characterized and are not excessive, such as weapons (except their evolutions), armor and environments, it seems that (almost) everything has found its natural balance in Wild Hearts.
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Wanted: Dead brings so much and at the same time, that as a player we are perplexed. That's way too many emotions for a game that doesn't make any effort to truly improve any of them. Despite everything, the evident humorous side takes us to the opposite of the most negative emotions that we could get from this experience, even reaching several moments of: "just go for another 10 minutes". I can't really recommend it, but honestly I can't tell you to put it away either. In my humble opinion, despite everything and the calamity of everything that the game brings, I will give it a positive note... just because it managed t9 make my comic persona won over my rational one!
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Those who played the original version will really be able to feel some repetition to relive a game of this scale, but for the simple fact that it was a game that already marked a generation at the time. However, I believe that these players will still have their senses put to the test during game time. The graphic improvements that this new version brings are a delight, and even those who choose to play in performance mode will certainly not be disappointed. Anyone who has never played the game, whether they like the genre or not, shouldn't miss the growing suspense that Dead Space brings.
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Anyone who plays Persona 4 will quickly notice that it is the basis for the creation of Persona 5. There is no escaping this reality. Fortunately, we are pleased to note that a game from 2008 still manages to present arguments to go head to head with another from 2016, or even the most recent releases from the Publisher. Despite all the similarities present, with this title in particular, the game presents a sufficiently interesting experience, demonstrating that there are titles, despite how old they are, they deserve to have an opportunity these days. Persona 4 Golden is one of them!
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Need for Speed Unbound is a game quite interesting to drive, visually appealing and have countless cars to choose from (although we wont't ever have the money to buy them!). However, it becomes fatal and boring due to the repetition imposed, either by the racing, running from the police, or even the frustration of having to decide which tracks to do with all the nuances that entails. With the help of a good soundtrack, we can almost smell the Underground but unfortunately it's not quite there yet.
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Ys VIII: Lacrimosa of DANA is a title to consider for several reasons. The fact that it incorporates the different mechanics in a balanced and non-excessive way makes it a very solid experience, the only sin being that this new version for PS5 does not add practically anything new compared to versions of previous generations. However, the humorous aspect present is really great and it gives a lot of pleasure, always with a smile on your face!
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