Drew Sherratt
- Legend of Zelda: A Link to the Past
- Final Fantasy VII
- Secret of Mana
Drew Sherratt's Reviews
Yomawari: The Long Night Collection is an attractive but ultimately long-winded experience. The hand-drawn backgrounds are beautiful and, alongside the impressive sound effects, manage to build a wonderful level of immersion in the static environments. But with no combat to speak of and very little actual action, you’re forced only to run away from the host of spectres at an achingly slow pace. Stumbling through two disjointed stories is slow going since they hang on just a few scattered, but admittedly fun scares without much other meat on the bone.
She Wants Me Dead is a concentrated precision platform experience that doesn’t take itself too seriously and wins as a result. My dash through the game was a fun-filled and blood-soaked affair, and despite taking me just an hour, chasing perfection will pose a significantly sterner challenge for those crazy enough to give it a try! With some genuinely tricky patches, the makings of a great soundtrack and swathes of collectable options, this is a game that could (and should!) easily be built upon into a much fuller experience.
Save Room cleverly takes one of the oldest games in existence and makes it relevant as a stand-alone idea again, albeit only briefly. While the actual inventory management in a survival horror game is a massive pain in the backside, Save Room capitalises on the satisfaction you feel when you finally squeeze in everything you need and it’s legitimately good fun while it lasts. Fractal Projects nail the theme by adding in some ammo-management and health tricks that we’ve all used over the years, but perhaps missed the opportunity to use scenarios to add some depth (or even plot) to the otherwise simple gameplay.
With some excellent backgrounds and a well crafted soundtrack, there’s a tonne of atmosphere packed into Goetia. In fact, the point-and-click puzzler has a fair amount going for it, offering an interesting premise, a well written story, and some decent puzzles that lean on the occult themes incredibly well. But with poor signposting, buggy menus, and puzzle solutions that are often just too tenuous, I found Goetia as frustrating an experience as it was interesting.
RWBY feels more like a proof of concept than a fully fledged game, and its origins as a fan project are evident. It shows off the raw ingredients needed to make a good game – strong visuals, a great soundtrack, and the basics of a solid combat system, but they’re pulled out of the pan long before they’re cooked into a tasty meal. Given more variation in the level designs, a bigger roster of enemies, and ANY attempt at storytelling, Grimm Eclipse could have been a delicious morsel indeed. Sadly though, I feel that the game doesn’t do the vibrant hit series justice in any way.
After all these years, Another World still tells a great tale and is chock full of exciting moments - I had a tonne of fun with it, but it’s such a product of its era that I fear it’s unlikely to endear itself to modern audiences especially well. The original pixel art visuals may shine in the retro-renaissance we’re living through, but the 3D cinematics look thoroughly ancient and the entire runtime is shorter than a modern tutorial once you know what to do. If you’re a fan of old school experiences and want to play a shining example of adventure from a bygone era then give Another World a try, just be prepared for endless trial and error and more “gotcha” moments than an M. Night Shyamalan marathon.
Corpse Killer is a decaying relic of its time, with few redeeming features that would encourage anyone to unearth it. The full FMV levels are hilariously bad and the point-and-click shooting is the dictionary definition of rinse and repeat gameplay. B-movie aficionados or former Sega 32X players seeking some nostalgia may be slightly more inclined to resurrect this one, but the cheesy plot, poor production, and miniscule amount of gameplay will not appeal to many modern players at all. It’s an amusing time capsule to my misguided, zombie-enthused youth, but this is one that should absolutely have stayed buried.
SENSEs: Midnight manages to take all of the ingredients that made 1990s survival-horror games fun and bake them into a hellish experience with few redeeming features. There’s zero atmosphere to accompany you as you (slowly) backtrack across Ikebukuro Park, avoiding bland, almost-invisible enemies as you go. With a protagonist who is entirely inanimate except for her breasts, dizzying camera angles and a complete lack of quality gameplay, SENSEs: Midnight should stand as a warning of what not to do for developers looking to capture 90’s survival-horror nostalgia. This is a huge step back from an opening title that, while flawed, at least showed some promise.
Lydia is not so much a game as it is a public service announcement about the risks of alcohol, delivered through the medium of the eShop. The dark subject matter is at times well outlined by some bleak and surreal imagery, but it’s discussed in such a blunt manner that even a powerful ending leaves the story feeling less poignant and more thoroughly miserable. There will be those who can forgive the complete lack of gameplay in the face of raising such an important topic, and while I applaud the intention and understand the gravity of its creation, I find it hard to advocate anyone taking on 45 minutes of pure distilled depression, topped with a smattering of trauma.
My time with Hentai vs. Evil was thankfully very short and produced more head shaking and fewer smiles than the average episode of Dragon’s Den. Designed to appeal to an incredibly niche demographic, there’s a feeling that the lack of content or enjoyable gameplay will be quite simply ignored if you allow the players to ‘hur-hur-hur’ at animated breasts.
Makis Adventure is the inaugural project from a young solo-developer and honestly, it plays as such. The love for the project pours from every pixel, but from a pure gaming perspective, it’s a little all over the map. Essentially, this is a small collection of mini-games held together by a rudimentary story and basic cast of characters, created by a passionate dev looking to test a variety of skills for the first time. Makis Adventure is limited in what it offers to a player, but can act as a stepping stone for Zoroarts to create bigger, more polished projects in the future, and we wish Matteo Covic all the best as he continues his journey through game development!