James Carr
The First Berserker: Kahzan features a fun combat system, an interesting world, and an enjoyable revenge tale, but tedious and overly long boss fights make what should be the most exciting part of the game too frustrating to enjoy. It's unfortunate, as the rest of the experience is a ton of fun, but when the main selling point of the genre is the weakest part of the game, it weighs down the entire experience.
Atelier Yumia: The Alchemist of Memories & the Envisioned Land ultimately suffers from being too simple. While it does avoid making engaging with any of its systems frustrating, this creates a complete lack of depth, resulting in most aspects of the game feeling identical whether you are doing them in hour 1 or hour 50. It has tons to do, and if you want something simple and mindless, it does work in that mold, but I can't imagine wanting to play for more than a few hours, since you have seen everything it has to offer.
Knights in Tight Spaces feels like a clash of ideas more than a marriage. The more set in stone campaign style runs at odds with the repetition of a roguelite, resulting in the repetition of the core loop becoming trite faster than you would want. The economy of individual runs feels punishing, even on the normal difficulty, and the need to not only deal damage but avoid it too makes having multiple characters on the board slow down the pace of fights, which aren't quick to start. The strategy involved in getting through each fight is deep and rewarding to engage with, but so many aspects of Knights in Tight Spaces feel designed to prevent you from engaging with that strategy on a deeper level.
Monster Hunter Wilds does an incredible job of balancing quality-of-life improvements and a streamlined system with the by design grind-focused gameplay loop. Newcomers will find this entry more approachable than previously, and veterans will find the new combat additions and combos offer plenty of depth to justify a new entry. The constantly changing environments make the world feel alive, and it creates a seamless connection between preparing and initiating a hunt. It's a tad easier than some will like, and the story is bland as hell, but the hunting is great, and at the end of the day, that's all that matters.
Snezhinka is an arcade-style 2D shooter, focused on anime girls defending against waves of mechs on behalf of their authoritarian government. It's a strange game, but the atmosphere succeeds in its oppressiveness and the fast-paced gameplay keeps its simplicity from becoming tedium. It's a small package, but it offers a ton of fun for a few hours, knowing it's just as important to leave a good final impression as it is to have a strong first impression.
Donkey Kong Country Returns HD doesn't have enough improvements from previous versions to justify its price tag, and areas like the cumbersome control scheme feel like they should have been improved for this version. The core platforming suffers from imprecise controls and a process of learning level layouts that feel frustrating thanks to long restart times. Mine cart and rocket barrel levels are a ton of fun, but tedious boss fights make this feel far from a definitive version of the game.
Ultimately, Cuisineer is a cozy experience that offers some simple roguelike combat and management gameplay. Neither is particularly great on their own, but together they do create an engaging, if ultimately shallow, experience. I can't recommend this to anyone who loves a challenging and deep roguelike, but if you enjoy cozy experiences and don't mind some slightly tougher combat, Cuisineer is a good enough time.
Marvel Rivals is a refined take on the hero shooter genre that offers more than just being a comic-themed clone
Indiana Jones and the Great Circle is a massive and immersive adventure. From exploring the Vatican in full to ancient tombs, every sequence feels right at home with the films and is a blast to play. The large action set pieces are fun, but the quiet exploration and puzzle solving is special, allowing you to feel like an archaeologist making a big discovery. Pair that with delightfully cartoonish villains and a massive historical mystery, Indiana Jones and the Great Circle delivers in full.
Dragon Quest III HD-2D Remake accomplishes its goal of bringing a decades old game to modern standards, offering a gorgeous art style and some quality-of-life additions. The tactical nature of the combat still works, although the lack of tactics during boss fights is disappointing. A chunk of battle animations could have used more love as it doesn't feel like complete remake. The story isn't as compelling as more focused modern RPGs, but it does still offer satisfying world-building and a few emotional beats. That said, the pros outweigh the cons for this remake, even if the remaking could have gone a bit further.
Call of Duty: Black Ops 6 is a complete and spectacular package, offering a fun and varied campaign, lightning fast multiplayer, and a return to round-based zombies that lives up to the hype. It doesn’t fully reinvent what Call of Duty is, but it’s far more varied than previous entries and everything included feels like it got the love and attention it deserves, making it a must-play for anyone who has fondness for Black Ops or Call of Duty.
[REDACTED] is another action roguelite in a sea of games in that genre, and while it doesn’t reinvent the wheel, it does have some unique ideas. A focus on fast-paced speed and defeating rivals throughout each run provides a nice twist and the fluid action matches that speed, making for a fun experience. The narrative is lacking, but it also doesn’t take up too much time anyway, letting you focus on slaughtering enemies as fast as you can.
Super Mario Party Jamboree is overstuffed with unnecessary and uninteresting side content. While the main party mode feels like the strongest of the Nintendo Switch entries, a lack of variety in the minigames and only a few standouts make for a Mario Party that has a strong core, but not much else.
Silent Hill 2 has more than enough modern features to make experiencing it in 2024 hit just as hard as it was praised for doing in 2001. The story still feels unmatched in the genre and the horror is upsetting in ways that feel quite different from some other modern horror titles. Its depiction of real-life horror is handled with incredible skill, using awful realities to benefit its horror without exploiting them or shying away from the realness of them. Combat doesn't have the depth you might hope for and its opening is stretched a bit too far, but it's still an excellent horror experience.
Funko Fusion is a slog to play. The puzzles are uninteresting, and the third-person shooting is tedious. It uses its mature movie franchises in strange ways, adding glood and violence to old-school slapstick comedy, creating a tonal mess.
Wild Bastards adds strategic depth to the roguelite game but sacrifices depth in its shooting to do so. The result is a game that has fun characters and great strategy, but the shooting sections become stale over the course of the campaign.
Astro Bot is nothing short of magic, applying fun and fluid platforming to a creative love letter to video games. The quality of detail in Astro Bot is only rivaled by the passion its developers so clearly have for video games.
Black Myth: Wukong delivers incredible boss fight with stunning visuals, but the in-between moments don't reach the same heights. Technical hiccups and poor level design hold it back for greatness, but the boss battles make it all worthwhile.
Dungeons & Degenerate Gamblers is a fun take on blackjack and roguelike deck builders, using unique cards and rules to make blackjack a slightly more strategic game. It doesn't have the most engaging visual style and doesn't have the same extended sense of discovery other games in the genre have, but each run is unique enough to make you say "one more run" a few times.
Flintlock: The Siege of Dawn is a fun and well-put together action-RPG, with a trope filled story. It isn't going to blow anyone's socks off, but this small adventure has just enough going for it and a short enough runtime that makes it worth diving into, especially for people that love focused and methodical combat.