心灵奇兵
Prince of Persia: The Lost Crown is a bold step for Ubisoft. Not only does it show their great skill in making platform action games, but it also deserves praise for successfully creating a great Metroidvania game at the first attempt. The clever rewind action and memory fragment marking system are also good ideas for the future of Metroidvania games.
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Last Epoch's few flaws come from it being the first project by an indie team. These include long loading times for maps, server overloads causing wait times to log in, and missing translations and some bugs. But beyond these issues, the game is very rich and extremely fun, reminding me of the excitement of playing Diablo-like games for the first time.
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FAR CRY 6 is a solid game, with gameplay that is still not out of date for the series, and some system optimizations and improvements that have kept pace with the times. But in general, it is still a familiar recipe, familiar taste.
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Inscryption attracts players with a Roguelike card-based feature, which has both gameplay depth and interesting card combat holding player's curiosity. When players become immersed in the game, the game shows a subversive change and it is quite different from what you thought the game was in the first look of the game. This experience is difficult to replicate and gave me a deep impression.
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As a loot-focused game as a service, Diablo IV currently delivers a satisfying level of quality, offering numerous hours of enjoyable character build. However, I have concerns regarding the game's long-term support and future updates.
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Granblue Fantasy Versus: Rising once again shows Arc System Works' skill in making fighting games. Its new features are sure to please Granblue Fantasy fans.
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SIFU has quite a few highlights in scene style and action design, and its hardcore combat lets you know the true meaning of "talented pupils are trained by strict masters". The "easy-to-die" gameplay is extremely merciless to the player, and only through blood and sweat can you transcend. All this, of course, comes at the cost of deterring many players from the game.
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Dave the Diver is a game with a distinctive style that demonstrates the potential of the medium with its comprehensive and varied gameplay. While the late-game mechanics may feel repetitive in the full version, the enjoyable fishing experience for the first ten hours makes it worth the price of admission.
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Blasphemous 2 has an excellent world shaping, combat system and level design that come together to create this impressive and unique experience. It does take the lessons learnt from the previous game and delivers an excellent result.
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The reboot of Forza Motorsport has been a success. Its extensive support options and accessibility settings make it perhaps the most suitable racing game for beginners. The changes to the gameplay and rules also make for a more realistic racing experience. Unfortunately, this long-awaited six-year wait has failed to fully showcase its highlights.
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Lords of the Fallen is probably the closest game to the Dark Souls series. Its unique world-switching mechanic, resurrection upon death, and bonfire-building features show the development team's deep understanding of Souls game design.
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Rise of the Ronin is undoubtedly Team Ninja's most ambitious, detailed and mature work to date. With its rich maps, compelling storyline and exhilarating combat, it creates an unforgettable tale of the Bakumatsu period. As Team Ninja explores new design concepts, this is definitely a title not to be missed by Team Ninja fans.
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Riders Republic isn't the only game focused on extreme sports. The predecessor STEEP is about skiing, and there is a more hardcore Descenders for cycling. While the experience of Riders Republic is not unique, overall the performance of this game is commendable and impressive.
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Stray is a short and sweet game, with a unique and immersive adventure from a cat's point of view under a beautiful cyberpunk vision. The story of this lonely city and stray cats will still linger on.
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Star Wars Jedi: Survivor is an enjoyable adventure game, but it has some flaws in the combat system. The gameplay and system design are based on mature industry standards, with platforming, exploration, combat, and puzzle-solving all present and tightly interconnected. However, the game's performance issues result in a significant gap between what players expect and what they experience during the game.
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Card shark is more like a visual novel combined with a bunch of mini-games. The exquisite graphics style and witty writing make me very satisfied. Even if there are some compromises in gameplay, Card shark is still an excellent work.
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"Soda Crisis" is a surprising domestic game, fierce operation, changeable scenes, rich equipment system, so that it can bring players a pleasant and vivid experience, just like the ice Coke in the summer.
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Crisis Core: Reunion is much better than expected. it provided authentic content for players with great graphics and combat system. It's still a must-play masterpiece for "FF7" fans. It can be said that "Reunion" provides an almost perfect version for old players who want to replay "Crisis Core". For new players starting from "FF7 Remake" and wanting to know more about the story, now is the best time to experience it.
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Ghostrunner 2 is a near flawless sequel that retains all the outstanding aspects of its predecessor, while making significant improvements to the level design and gameplay. Even more satisfying are the two non-linear, sandbox-style levels that expand the world both inside and outside of Dharma City.
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Although this reboot removed the superpowers, it seems to want to take the game back to before it was confused by the demons of hell, the Matrix, aliens, and much other chaos. But when people find that these Saints do not rely on superpowers to make trouble, and start to beat people with fists and iron bars, will they find them not interesting enough again?
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