Marcus Estrada
NaissanceE was a game that I fell in and out of love with while playing. When first introduced to the industrial architecture, it seemed like such a cool landscape.
Nidhogg is a polarizing game. Experiencing it the way it's meant to be played (via local multiplayer) is a fantastically fun event.
Whether you'll like this title or not is entirely dependent on your willingness to accept games that attempt to "say" something. Even agreeing or disagreeing that the point was sufficiently met isn't as important as the mindset one comes in with.
We're simply not used to having real emotional reactions to video games. Sure, some titles are getting better at it, but for the most part that's something truly lacking in the medium.
Gomo takes an hour or two to play through. There's nothing wrong with short experiences, and sometimes they're preferred, but when there is nothing special about this game, it is harder to justify a purchase.
Nihilumbra is the kind of game that many will look over because they think they've played things like it hundreds of times before. It's not.
Perhaps the biggest issue with Dead Rising 3 is that there's not much to it. Those who want to simply roam and cause wanton destruction will find their needs tremendously appeased, but anyone hoping to see a game truly trying something new will want to look elsewhere.